Gradient-based Planning for World Models at Longer Horizons
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In this post, I’ll introduce a reinforcement learning (RL) algorithm based on an “alternative” paradigm: divide and conquer . Unlike traditional methods, this algorithm is not based on temporal difference (TD) learning (which has scalability challenges ), and scales well to long-horizon tasks.
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arXiv:2606. 29980v1 Announce Type: new Abstract: Zero-shot Transfer in Reinforcement Learning (RL) aims to train an agent that can generate optimal policies for any reward function, without additional learning at transfer time, while training only on reward-free trajectories.
arXiv:2602. 00781v2 Announce Type: replace Abstract: Online reinforcement learning in non-episodic, finite-horizon MDPs remains underexplored and is challenged by the need to estimate returns to a fixed terminal time.
What exactly does word2vec learn, and how? Answering this question amounts to understanding representation learning in a minimal yet interesting language modeling task.
Posted by Yun Zhu and Lijuan Liu, Software Engineers, Google Research Large language model (LLM) advancements have led to a new paradigm that unifies various natural language processing (NLP) tasks within an instruction-following framework. This paradigm is exemplified by recent multi-task LLMs, such as T0 , FLAN , and OPT-IML .
arXiv:2606. 18812v1 Announce Type: cross Abstract: Foundation models for language and vision are powered by internet-scale data, while structured domains (tabular prediction, time-series forecasting, graph learning, reinforcement learning) are not.
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Foundation models for language and vision are powered by internet-scale data, while structured domains (tabular prediction, time-series forecasting, graph learning, reinforcement learning) are not. The substitute is synthetic data, which shifts the burden from collection to prior design.
arXiv:2201. 05000v3 Announce Type: replace-cross Abstract: Reinforcement Learning and, recently, Deep Reinforcement Learning are popular methods for solving sequential decision-making problems modeled as Markov Decision Processes.
arXiv:2306. 09712v2 Announce Type: replace Abstract: In reinforcement learning (RL), there are two major settings for interacting with the environment: online and offline.
arXiv:2607. 08340v1 Announce Type: cross Abstract: Q-learning is a fundamental algorithm in reinforcement learning (RL) for solving discounted Markov decision processes (MDPs) when the transition kernel is unknown.