arXiv:2608. 09389v1 Announce Type: cross Abstract: This note aims to serve as an entry point to the literature on learning in games, a topic with significant theoretical appeal and a wide range of applications -- from machine learning and data science to economics and beyond.
By Panayotis Mertikopoulos
arXiv:2409. 05980v2 Announce Type: replace-cross Abstract: Rested and Restless Bandits are two well-known bandit settings that are useful to model real-world sequential decision-making problems in which the expected reward of an arm evolves over time due to the actions we perform or due to the nature.
By Gianmarco Genalti, Marco Mussi, Nicola Gatti, Marcello Restelli, Matteo Castiglioni, Alberto Maria Metelli
arXiv:2606. 19883v1 Announce Type: new Abstract: We study a multi-agent multi-armed bandit problem in the competitive setup with two-sided matching markets under a human centric decision making model.
By Ananya Kunisetty, Avishek Ghosh
arXiv:2605. 09200v2 Announce Type: replace Abstract: We study adversarial noisy bandits given a known function class $\mathcal{F}$.
By Steve Hanneke, Kun Wang
arXiv:2503. 01701v2 Announce Type: replace-cross Abstract: Most microeconomic models of interest involve optimizing a piecewise linear function.
By Francesco Bacchiocchi, Matteo Castiglioni, Alberto Marchesi, Nicola Gatti
arXiv:2506. 03802v2 Announce Type: replace Abstract: We introduce a learning problem in a generalized two-sided matching market, where agents select actions to interact with their match.
By Andreas Athanasopoulos, Christos Dimitrakakis
We study the contextual combinatorial semi-bandit (CCSB) problem with general reward function approximation. At each round, the learner observes a context, selects a combinatorial action consisting of a subset of basic arms, and receives the reward of each selected arm; the goal is to maximize the cumulative reward over time.
arXiv:2607. 29460v1 Announce Type: new Abstract: Heavy-tailed distributions arise naturally in sequential decision-making problems such as financial investment, online advertising, and network management, where rare but extreme outcomes can dominate performance.
By Gianmarco Genalti, Alberto Maria Metelli
arXiv:2004. 06321v2 Announce Type: replace Abstract: We study the sequential batch learning problem in linear contextual bandits with finite action sets, where the decision maker is constrained to split incoming individuals into (at most) a fixed number of batches and can only observe outcomes for the individuals within a batch at the batch's end.
By Yanjun Han, Zhengqing Zhou, Zihao Hu, Jose Blanchet, Peter W. Glynn, Yinyu Ye, Zhengyuan Zhou
arXiv:2608. 13810v1 Announce Type: cross Abstract: We examine the interplay between ordinal, preference-based solution concepts in games and the long-run behavior of game dynamics, asking in particular to what extent the combinatorial data of a game -- its preference graph -- determine the outcomes of no-regret learning dynamics -- such as follow-the-regularized-leader (FTRL).
By Omar Abbadi, Rida Laraki, Panayotis Mertikopoulos
arXiv:2605. 12646v2 Announce Type: replace-cross Abstract: It is widely agreed that when AI models assist decision-makers in high-stakes domains by predicting an outcome of interest, they should communicate the confidence of their predictions.
By Nina Corvelo Benz, Eleni Straitouri, Manuel Gomez-Rodriguez
arXiv:2607. 13686v1 Announce Type: new Abstract: We study the contextual combinatorial semi-bandit (CCSB) problem with general reward function approximation.
By Hao Qin, Chicheng Zhang