The paper investigates preference-based bandits where a learner selects pairs of arms and receives binary preference feedback modeled by Bradley–Terry. It introduces the locally sensitive eluder dimension, a new complexity measure for logistic preference feedback, and proposes the GINOP algorithm that uses log-loss confidence sets to balance optimism and exploration. The authors prove a first-order regret bound showing that learning with preference feedback can be as statistically efficient as learning from direct rewards, and they validate their theory with empirical experiments.
By Ahmed Ben Yahmed (CREST, ENSAE Paris, FAIRPLAY), Marc Abeille (FAIRPLAY), Cl\'ement Calauz\`enes (FAIRPLAY)
arXiv:2607. 08012v1 Announce Type: cross Abstract: This paper studies an online variant of the assistance games framework, where an informed agent and an uninformed agent repeatedly interact over $T$ timesteps to optimize a common reward function.
By Nivasini Ananthakrishnan, Mark Bedaywi, Michael I. Jordan, Stuart Russell, Nika Haghtalab
arXiv:2603. 13356v2 Announce Type: replace Abstract: Robust reinforcement learning typically assumes that feedback sources are either globally trustworthy or corrupted within a fixed global budget.
By Majid Ghasemi, Mark Crowley
arXiv:2602. 06257v2 Announce Type: replace Abstract: Online strategic classification studies settings in which agents strategically modify their features to obtain favorable predictions.
By Chase Hutton, Adam Melrod, Han Shao
arXiv:2312.16730v2 Announce Type: replace-cross
Abstract: Interactive decision making is the problem of learning to act well in an unknown environment, using the data that one's own actions generate...
By Dylan J. Foster, Alexander Rakhlin
arXiv:2606. 30923v1 Announce Type: cross Abstract: Imitation Learning is a natural framework for learning in sequential decision-making systems and has emerged as the dominant paradigm through which we understand language model training.
By Ved Sriraman, Peihan Liu, Daniel Hsu, Adam Block
arXiv:2604. 10727v2 Announce Type: replace-cross Abstract: Classical information-theoretic learning bounds typically rely on KL mutual information and moment-generating-function (MGF) arguments, which are well matched to bounded or sub-Gaussian losses but can be ineffective when losses or rewards are heavy-tailed.
By Huiming Zhang, Binghan Li, Wan Tian, Qiang Sun
arXiv:2606. 27448v1 Announce Type: new Abstract: This paper studies the problem of regret minimization in Markovian bandits with \emph{non-observable states} and possibly \emph{constrained} decision epochs.
By Thomas Hira, Victor Boone, Urtzi Ayesta, Ina Maria Verloop
arXiv:2605. 09200v2 Announce Type: replace Abstract: We study adversarial noisy bandits given a known function class $\mathcal{F}$.
By Steve Hanneke, Kun Wang
arXiv:2605. 09454v2 Announce Type: replace-cross Abstract: We study the $\textit{single-index bandit}$ problem, where rewards depend on an unknown one-dimensional projection of high-dimensional contexts through an unknown reward function.
By Devdan Dey, Sujoy Bhore, Avishek Ghosh
arXiv:2608. 06825v1 Announce Type: new Abstract: Learning from correct demonstrations is harder than supervised learning when many answers are correct: after predicting, the learner sees one valid answer but not whether its own answer was valid, nor any reward.
By Pahan Dewasurendra
arXiv:2504.09006v5 Announce Type: replace-cross
Abstract: We initiate the study of structured Stackelberg games, a novel form of strategic interaction between a leader and a follower where contextual...
By Maria-Florina Balcan, Kiriaki Fragkia, Keegan Harris