The paper investigates preference-based bandits where a learner selects pairs of arms and receives binary preference feedback modeled by Bradley–Terry. It introduces the locally sensitive eluder dimension, a new complexity measure for logistic preference feedback, and proposes the GINOP algorithm that uses log-loss confidence sets to balance optimism and exploration. The authors prove a first-order regret bound showing that learning with preference feedback can be as statistically efficient as learning from direct rewards, and they validate their theory with empirical experiments.
By Ahmed Ben Yahmed (CREST, ENSAE Paris, FAIRPLAY), Marc Abeille (FAIRPLAY), Cl\'ement Calauz\`enes (FAIRPLAY)
arXiv:2607. 08012v1 Announce Type: cross Abstract: This paper studies an online variant of the assistance games framework, where an informed agent and an uninformed agent repeatedly interact over $T$ timesteps to optimize a common reward function.
By Nivasini Ananthakrishnan, Mark Bedaywi, Michael I. Jordan, Stuart Russell, Nika Haghtalab
arXiv:2603. 13356v2 Announce Type: replace Abstract: Robust reinforcement learning typically assumes that feedback sources are either globally trustworthy or corrupted within a fixed global budget.
By Majid Ghasemi, Mark Crowley
arXiv:2602. 06257v2 Announce Type: replace Abstract: Online strategic classification studies settings in which agents strategically modify their features to obtain favorable predictions.
By Chase Hutton, Adam Melrod, Han Shao
arXiv:2312.16730v2 Announce Type: replace-cross
Abstract: Interactive decision making is the problem of learning to act well in an unknown environment, using the data that one's own actions generate...
By Dylan J. Foster, Alexander Rakhlin
arXiv:2606. 30923v1 Announce Type: cross Abstract: Imitation Learning is a natural framework for learning in sequential decision-making systems and has emerged as the dominant paradigm through which we understand language model training.
By Ved Sriraman, Peihan Liu, Daniel Hsu, Adam Block