Hugging Face Trending Papers

Humanoid-OmniOcc: Stereo-Based Full-View Occupancy Dataset for Embodied AI

Occupancy prediction at voxel-level granularity is essential for safe robotic navigation and interaction in complex environments. Existing occupancy datasets, however, are predominantly designed for autonomous driving with vehicle-centric biases -- forward-facing cameras, far-field geometry, and static road priors -- limiting their applicability to embodied humanoid perception.

arXiv Computer Vision
Aug 26

O3N: Omnidirectional Open-Vocabulary Occupancy Prediction for Embodied Intelligent Robotics

O3N is a novel framework that performs open‑vocabulary occupancy prediction from a single omnidirectional RGB image. It introduces a polar‑spiral voxel embedding (PsM) for continuous 360° spatial representation, an Occupancy Cost Aggregation (OCA) module that unifies geometric and semantic supervision, and a Natural Modality Alignment (NMA) pathway that aligns visual, voxel, and text features. Experiments show state‑of‑the‑art results on QuadOcc and Human360Occ benchmarks, with strong cross‑scene generalization and semantic scalability.

By Mengfei Duan, Hao Shi, Fei Teng, Guoqiang Zhao, Yuheng Zhang, Zhiyong Li, Kailun Yang
arXiv AI
Sep 18

Sim-and-Human Co-training for Data-Efficient and Scene-Generalizable Bimanual Manipulation

Sim-and-Human Co-training (SimHum) is a method that combines simulation and human demonstration data to train bimanual manipulation policies. It first extracts kinematic priors from simulation and visual priors from human observations, then fine‑tunes on a small real‑robot dataset. With only 80 real‑robot episodes per task, SimHum achieves 62.5% success on out‑of‑distribution scenes across four tabletop tasks, outperforming real‑only training by 53.7% and improving the best single‑source baseline by 35.0% in a matched‑time study.

By Kaipeng Fang, Weiqing Liang, Yuyang Li, Ji Zhang, Pengpeng Zeng, Heng Tao Shen, Jingkuan Song, Lianli Gao
arXiv AI
Jul 10

Time-to-Collision Based Dynamic Obstacle Avoidance Using Pretrained Vision Models for Robots in Unstructured Environments

arXiv:2607. 07885v1 Announce Type: cross Abstract: Dynamic obstacle avoidance in unstructured outdoor environments remains a critical challenge for autonomous mobile robots, particularly when large-scale robot-specific training data and simulation-based policies are impractical.

By Erik Jagnandan, Mulugeta Haile, Gregory Barber, Pratik Chaudhari
Hugging Face Trending Papers
Jun 18

HumanScale: Egocentric Human Video Can Outperform Real-Robot Data for Embodied Pretraining

Embodied foundation models are expected to benefit from data scaling like large language models, but face a much tighter data bottleneck. Teleoperated real-robot trajectories remain the dominant pretraining source due to their precise action supervision and embodiment alignment, yet their scalability is limited by high collection cost, acquisition difficulty, and low behavioral and environmental diversity.

arXiv AI
Jul 22

Agentic Real2Sim: Physics-based World Modeling with Vision-Language Agents

arXiv:2607. 19190v1 Announce Type: cross Abstract: Real-to-sim conversion for robotic interaction with objects remains labor-intensive because it requires more than visual reconstruction: a streamlined real2sim process must recover scene geometries and object states, infer physical parameters, and assemble actors, objects, cameras, poses, and trajectories into a runnable physical simulation.

By Guanxiong Chen, Qianjun Xia, Jiawei Peng, Heng Zhang, Bole Ma, Justin Qian, Ziyi Jiao, Bingyang Zhou, Luoxin Ye, Kaifeng Zhang, Kunyi Wang, Weijia Zeng, Yunuo Chen, Pengzhi Yang, Ziqiu Zeng, Huamin Wang, Chao Liu, Alan Yuille, Fan Shi, Changxi Zheng, Yunzhu Li, Chenfanfu Jiang, Peter Yichen Chen
Hugging Face Trending Papers
Jul 21

Agentic Real2Sim: Physics-based World Modeling with Vision-Language Agents

Real-to-sim conversion for robotic interaction with objects remains labor-intensive because it requires more than visual reconstruction: a streamlined real2sim process must recover scene geometries and object states, infer physical parameters, and assemble actors, objects, cameras, poses, and trajectories into a runnable physical simulation. Today this process still depends on manual tuning of visual foundation models, mesh cleanup, coordinate-frame alignment, and brittle workflow glue across visual perception tools and simulators.