arXiv:2603. 15212v2 Announce Type: replace Abstract: Evaluating football player transfers is challenging because player actions depend strongly on tactical systems, teammates, and match context.
By Miru Hong, Minho Lee, Geonhee Jo, Hyeokje Cho, Hyunsung Kim, Pascal Bauer, Sang-Ki Ko
arXiv:2607. 00190v1 Announce Type: cross Abstract: Recent advances in reinforcement learning have produced superhuman agents across a wide range of competitive games.
By Andrzej Bia{\l}ecki, Adam Mastalerz, Han Zhou
arXiv:2607. 14616v1 Announce Type: new Abstract: Vision--language models have become increasingly capable of interpreting visual scenes, but it remains unclear whether they can use information to make strategically effective decisions.
By Jasin Cekinmez, Addison J. Wu, Haotian Xia, Akshaya Bharadhwaj, Anay Putty, Anirudh Ravishankar, Jaewoong Lee, Jinglin Xiao, Kyumin Andrew Shim, Mishika Ahuja, Nisarga Patil, Leo Liu, Zhuohan Liu, Weining Shen
arXiv:2608. 10386v1 Announce Type: new Abstract: Sample-efficient reinforcement learning for autonomous driving is often limited by the trade-off between data efficiency and model bias.
By Jiazhuo Li, Linjiang Cao, Qi Liu, Xi Xiong
arXiv:2602. 12080v2 Announce Type: replace Abstract: Despite recent advances in AI, event data collection in soccer still relies heavily on labor-intensive manual annotation.
By Hyunsung Kim, Kunhee Lee, Sangwoo Seo, Sang-Ki Ko, Jinsung Yoon, Chanyoung Park
arXiv:2607. 15065v1 Announce Type: cross Abstract: Predictive world models enable robots to plan by imagining the outcomes of their actions, but their value for control hinges on generating many rollouts quickly.
By Susie Lu, Haonan Chen, Weirui Ye, Yilun Du
arXiv:2606. 06353v1 Announce Type: new Abstract: Machine learning is increasingly employed for the evaluation of football tactics.
By Sean Groom, Michael Groom, Francisco Belo, Axl Rice, Liam Anderson, Victor-Alexandru Darvariu, Shuo Wang
arXiv:2510. 23216v4 Announce Type: replace Abstract: While several high profile video games have served as testbeds for Deep Reinforcement Learning (DRL), this technique has rarely been employed by the game industry for crafting authentic AI behaviors.
By Alessandro Sestini, Joakim Bergdahl, Jean-Philippe Barrette-LaPierre, Florian Fuchs, Brady Chen, Fabio Zinno, Michael Jones, Linus Gissl\'en
arXiv:2606. 24231v1 Announce Type: new Abstract: Multimodal driving planning faces a long-standing tension between two paradigms: scoring-based methods benefit from dense reward supervision but are confined to a fixed action vocabulary, while anchor-based methods generate proposals dynamically yet suffer from sparse supervision constrained to a single ground-truth trajectory.
By Xirui Li, Zhe Liu, Xiaoqing Ye, Wenhua Han, Yifeng Pan, Junyu Han, Hengshuang Zhao
arXiv:2608. 12926v1 Announce Type: cross Abstract: Traditional player evaluation in professional handball relies on basic box-score metrics or heuristic indices, which fail to credit the multi-player build-up chain.
By Julius Broermann, Oliver M\"uller, Michael D\"oring, Jochen Baumeister
arXiv:2608. 05030v1 Announce Type: new Abstract: Football score forecasting combines a strong statistical core with a difficult contextual edge.
By Shaopeng Liang
arXiv:2604. 08168v2 Announce Type: replace-cross Abstract: Vision-language-action (VLA) models have advanced robot manipulation through large-scale pretraining, but real-world deployment remains challenging due to partial observability and delayed feedback.
By Jindi Lv, Hao Li, Jie Li, Fankun Kong, Yang Wang, Pengfei Yi, Yifei Nie, Xiaofeng Wang, Zheng Zhu, Chaojun Ni, Qiuping Deng, Hengtao Li, Jiancheng Lv, Guan Huang