arXiv:2606. 09842v1 Announce Type: cross Abstract: Applying Human Pose Estimation (HPE) in real world environments remains a challenging task, this paper explores and surveys real time HPE approaches and their limitations in sports analysis for individuals, alongside developing a practical lightweight prototype for real world testing and usage.
By Parth Agrawal, Ronit, Sagar Kumar, Aashish Bhambri
arXiv:2607. 02371v1 Announce Type: cross Abstract: Over 285 million people worldwide live with a visual impairment, for whom everyday tasks such as avoiding obstacles, locating personal belongings, recognizing familiar faces, or handling cash remain persistent obstacles to personal autonomy.
By Cristian-Gabriel Florea, Stelian Sp\^inu
arXiv:2607. 03213v1 Announce Type: cross Abstract: We present OpenGlass, an open-source, privacy-oriented, local-first system for low-latency multimodal visual assistance, with a primary focus on blind and low-vision users.
By Mengzhang Li, Yuan Yao
arXiv:2508. 08467v2 Announce Type: replace-cross Abstract: Despite their potential to enhance children's learning experiences, AI-enabled AR technologies are predominantly used in ways that position children as consumers rather than creators.
By Lei Zhang, Shuyao Zhou, Amna Liaqat, Tinney Mak, Brian Berengard, Emily Qian, Andr\'es Monroy-Hern\'andez
arXiv:2503. 07825v3 Announce Type: replace-cross Abstract: We present an advance in wearable technology: a mobile-optimized, real-time, ultra-low-power event camera system that enables natural hand gesture control for smart glasses, dramatically improving user experience.
By Prarthana Bhattacharyya, Joshua Mitton, Ryan Page, Owen Morgan, Oliver Powell, Benjamin Menzies, Gabriel Homewood, Kemi Jacobs, Paolo Baesso, Taru Muhonen, Richard Vigars, Louis Berridge
arXiv:2607. 01435v1 Announce Type: cross Abstract: Significant advancement of immersive technologies such as Virtual and Augmented Reality (VR/AR) and their integration into diverse aspects of modern life need authentication interfaces that are secure, intuitive, and compatible with embodied interaction.
By Neda Abdolrahimi, Thiru Siddharth, Frank Sicongchen, Vir V Phoha
arXiv:2608. 06407v1 Announce Type: cross Abstract: Automated Sign Language Recognition for under-represented languages remains a largely unsolved problem.
By Lucia Yen Wanchi, Samuel Johnny, Victor Tolulope Olufemi, Emmanuel Aaron, Moise Busogi
arXiv:2607. 14675v1 Announce Type: cross Abstract: Robust human-robot interaction in complex environments requires accurate gesture perception, semantic scene understanding, and reliable task planning under limited onboard computing resources.
By Zihan Guo, Xiaoqi Li
arXiv:2607. 03118v1 Announce Type: cross Abstract: We introduce Vidu S1, a real-time interactive video generation model supporting voice control of digital characters.
By Jintao Zhang, Kai Jiang, Jintao Chen, Xu Wang, Yang Luo, Yuji Wang, Dechuang Chen, Jungang Li, Chengyang Ye, Marco Chen, Hongzhou Zhu, Min Zhao, Yuxuan Jiang, Zhengkun Huang, Chendong Xiang, Kaiwen Zheng, Haoxu Wang, Xiaohang Wang, Qi Jia, Xin Chen, Yimin Chen, Youhe Jiang, Fangcheng Fu, Zhijie Deng, Fan Bao, Jianfei Chen, Jun Zhu
arXiv:2604. 08342v2 Announce Type: replace Abstract: Long context egocentric video understanding has recently attracted significant research attention, with augmented reality (AR) highlighted as one of its most important application domains.
By Qiance Tang, Ziqi Wang, Jieyu Lin, Ziyun Li, Barbara De Salvo, Sai Qian Zhang
arXiv:2606. 30292v1 Announce Type: new Abstract: We present DreamForge-World 0.
By Daniyel Ayupov, Artur Markov-Tsoy
arXiv:2607. 15868v1 Announce Type: cross Abstract: Human motion capture from head-mounted devices (HMDs) offers a scalable way to acquire real-world human motion and interaction data, which is crucial for applications in embodied AI and VR/AR.
By Jiaxi Jiang, Bharat Lal Bhatnagar, Nan Yang, Lingni Ma, Sebastian Starke, Robin Kips, Nadine Bertsch, Christian Holz, Federica Bogo