CGFM-Nav: Cognitive Graph-Field Memory for Semantic-Guided Lifelong Multimodal Embodied Navigation
Read the original on arXiv AI →The Flow has not summarised this story yet — read it at arXiv AI.
The Flow has not summarised this story yet — read it at arXiv AI.
Building memory is essential for long-horizon planning in zero-shot embodied navigation. Detector-centric scene graphs often compress observations into sparse nodes, discarding fine-grained visual evidence and accumulating noise, while 3D reconstruction-based methods remain computationally prohibitive.
arXiv:2606. 08992v1 Announce Type: cross Abstract: Vision-and-Language Navigation in continuous environments requires agents to understand the spatial structure of previously unseen environments in order to follow language instructions.
arXiv:2606. 00095v1 Announce Type: cross Abstract: Vision-Language Navigation (VLN) enables embodied agents to reach target locations in unseen environments by following language instructions.
arXiv:2607. 10383v1 Announce Type: cross Abstract: Visual Language Navigation foundation models aim to unify deep reasoning for grounded spatial decisions with broad versatility for diverse embodied tasks.
arXiv:2510. 01483v3 Announce Type: replace-cross Abstract: Vision-language models (VLMs) demonstrate strong image-level scene understanding, but reasoning over long egocentric video remains costly: because VLMs maintain no persistent memory or explicit spatial representation, all sampled frames must be re-processed for every new query.
The paper introduces NavMCP, a scaffolding framework that couples vision‑language models (VLMs) with navigation foundation models (NFMs) to enable long‑horizon physical‑world agents. NavMCP orchestrates three communication channels—intent, observation, and memory—to allow the VLM to decide what evidence to seek and the NFM to ground semantic sub‑goals into closed‑loop navigation, without retraining either model. The approach achieves state‑of‑the‑art results on several embodied question‑answering benchmarks and significantly outperforms episodic interfaces on the Unitree Go2 robot as task horizons lengthen.