Interactive Navigation Beyond Reachability: Benchmark and Agentic Framework
Read the original on arXiv AI →The Flow has not summarised this story yet — read it at arXiv AI.
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arXiv:2609.39915v1 Announce Type: new Abstract: Vision-Language Navigation (VLN) requires embodied agents to generate actions based on instructions and observations. General-purpose multimodal agents...
SuperNav is a navigation system that leverages a pretrained multimodal large language model (MLLM) without fine‑tuning it for navigation. The system introduces an agent harness that delegates motion execution to navigation tools while the MLLM focuses on interpreting requests, understanding scenes, and making decisions. A visual‑point interface connects the model’s decisions to motion, allowing direct destination specification and feedback‑driven revision, enabling sustained navigation across varied tasks and environments.
arXiv:2609.32292v2 Announce Type: replace-cross Abstract: Vision-and-language navigation increasingly relies on general-purpose semantic planners, yet translating correct high-level intent into relia...
arXiv:2607. 13621v1 Announce Type: new Abstract: Language-guided human following is an important capability for embodied agents, but existing benchmarks typically assume that the target person is visible at the start of an episode.
arXiv:2606. 00095v1 Announce Type: cross Abstract: Vision-Language Navigation (VLN) enables embodied agents to reach target locations in unseen environments by following language instructions.
The paper introduces NavMCP, a scaffolding framework that couples vision‑language models (VLMs) with navigation foundation models (NFMs) to enable long‑horizon physical‑world agents. NavMCP orchestrates three communication channels—intent, observation, and memory—to allow the VLM to decide what evidence to seek and the NFM to ground semantic sub‑goals into closed‑loop navigation, without retraining either model. The approach achieves state‑of‑the‑art results on several embodied question‑answering benchmarks and significantly outperforms episodic interfaces on the Unitree Go2 robot as task horizons lengthen.