AgenticSTS: A Bounded-Memory Testbed for Long-Horizon LLM Agents
arXiv:2607. 02255v1 Announce Type: new Abstract: Memory for a long-horizon LLM agent is a contract about what each future decision is allowed to see.
arXiv:2608. 09586v1 Announce Type: new Abstract: The Independent Chip Model (ICM) converts tournament chips into reference prize equity, and policies are routinely constructed against those values.
arXiv:2607. 02255v1 Announce Type: new Abstract: Memory for a long-horizon LLM agent is a contract about what each future decision is allowed to see.
arXiv:2606. 29169v1 Announce Type: cross Abstract: Many important games have more than two players and imperfect information.
arXiv:2607. 10960v1 Announce Type: new Abstract: Trader-facing dynamic fees are increasingly proposed for automated market makers (AMMs), but historical data do not identify how order flow would respond: trader-facing fees do not vary, trader types are latent, and a replayed tape is not a sequential decision environment.
arXiv:2608. 14761v1 Announce Type: cross Abstract: At a finite public-chance cut, counterfactual regret minimization (CFR) must choose how many outcomes to evaluate before each regret update.
arXiv:2608. 06362v1 Announce Type: cross Abstract: Deciding which of two agents is stronger means playing games until skill outweighs luck, and every game costs money, model inference, or expert time.
arXiv:2607. 26253v1 Announce Type: new Abstract: Reinforcement learning with verifiable rewards (RLVR) is bottlenecked by rollout generation, yet many sampled prompts produce saturated groups (all responses correct or all incorrect) whose zero reward variance yields no policy-gradient signal.
arXiv:2607. 05904v1 Announce Type: new Abstract: Training a language model against its own reference-free judgments (the premise of self-rewarding, self-play, and LLM-as-a-judge pipelines) assumes a model's verdict on a shown answer tracks correctness.
arXiv:2607. 14169v1 Announce Type: new Abstract: Large language models can synthesize a game's rules as executable code - a Code World Model (CWM) - which a classical planner then searches over.
arXiv:2607. 18063v1 Announce Type: cross Abstract: LLM-based agents process external content, exposing them to prompt injection and multi-turn manipulation.
arXiv:2607. 12986v1 Announce Type: new Abstract: Plan evaluators can reward a strategic plan for becoming less explicit.
arXiv:2608. 04149v1 Announce Type: cross Abstract: Swap regret governs the rate at which uncoupled learning dynamics converge to correlated equilibria in multiplayer general-sum games.
arXiv:2608. 07719v1 Announce Type: new Abstract: Offline reinforcement learning repeatedly trains policies from a fixed transition pool, making redundant data costly across seeds and hyperparameters, while naive subsampling can remove rare transitions needed for long-horizon credit assignment.