arXiv:2608. 20107v1 Announce Type: new Abstract: Recent advances in generative video models have significantly improved visual realism in video object removal, yet evaluation protocols still focus on masked region fidelity, treating removal as local inpainting.
By Yigit Ekin, Enes Sanli, Aykut Erdem, Erkut Erdem, Aysegul Dundar
VOR-Bench is a new benchmark for video object removal that addresses shortcomings in current evaluation methods by providing a dataset with paired edited videos and graffiti masks, a realistic motion-capable paired-video acquisition framework (rMPAF), and a perception-driven scoring model (VOR-MDSM). The dataset includes diverse data from model-generated, tool-rendered, and camera-captured sources, ensuring robust real-world assessment. Experiments show that VOR-Bench’s evaluation results correlate strongly (ρ > 0.9) with human subjective judgments, bridging the gap between traditional metrics and human preference.
By Haonan Huang, Tianrui Qiu, Xianghao Zang, Yinan Du, Zhixiang He, Chi Zhang, Hao Sun, Zhongjiang He, Tianwei Cao, Xuchong Zhang, Hongbin Sun, Kongming Liang, Zhanyu Ma
arXiv:2609.39157v1 Announce Type: new
Abstract: Video object removal presents a uniquely difficult editing challenge. Because a removal prompt specifies only what to erase rather than what to generat...
By Songhe Wang, Lifu Wei, Shuolin Xu, Charles A. Kamhoua, David Miller
Current video object removal methods suffer from prohibitive latency (minutes per video) and non-causal processing that prevents real-time interaction. We present StreamErase, enabling sub-second late...
arXiv:2602.08277v3 Announce Type: replace-cross
Abstract: The landscape of AI video generation is undergoing a pivotal shift: moving beyond general generation - which relies on exhaustive prompt-engi...
By Xiangbo Gao, Renjie Li, Xinghao Chen, Yuheng Wu, Suofei Feng, Qing Yin, Zhengzhong Tu
arXiv:2610.20137v1 Announce Type: new
Abstract: Current video object removal methods suffer from prohibitive latency (minutes per video) and non-causal processing that prevents real-time interaction....
By Zhuobai Dong, Xiaobing Tu, Xiantao Zhang, Jinkui Ren, Yinggui Wang, Yue Ma, Linfeng Zhang
VINCIE‑NExT is a unified framework that transfers image editing capabilities to video editing by using in‑context visual demonstrations. It decomposes video editing into a chain of sub‑tasks (Video → Image → Image → Video), routing editing intent through the image domain and enabling joint training from heterogeneous image and video data under a single diffusion objective. The method introduces a novel position encoding to link image demonstrations and video frames, allowing pixel‑faithful appearance propagation, and supports test‑time scaling through progressive diffusion stages.
By Leigang Qu, Feng Cheng, Ziyan Yang, Bangbang Yang, Zhaoyang Huang, Wei Chow, Yicong Li, Wenjie Wang, Tat-Seng Chua, Yan Zeng
arXiv:2610.23856v1 Announce Type: new
Abstract: Generated videos often lose geometric consistency under camera motion: structures warp under viewpoint change, parallax becomes inconsistent, and smoot...
By Weijie Lyu, Tiancheng Shen, Jason Li, Yujing Wang, Xiaoyuan Wang, Haobo Yuan, Yizhou Zhao, Ming-Hsuan Yang
FOMO is a training‑based selective video unlearning method that prioritizes preserving the original scene while removing targeted concepts. It localizes concept‑related representations for modification and employs a preservation mechanism that maintains non‑target scene information without auxiliary data. The approach extends to motion unlearning, enabling removal of concepts defined by temporal behavior, and achieves a strong balance between concept removal and scene preservation.
By {\L}ukasz Rudnik, Agnieszka Polowczyk, Alicja Polowczyk, Przemys{\l}aw Spurek
ALIVE is a new framework for first‑frame‑guided video editing that enables inserted objects to participate in coherent interactions with the source video, such as being picked up or manipulated. The authors curated 35,800 editing pairs from 3D‑rendered, model‑generated, and real‑world videos, and trained a vision‑language model to predict interaction guidance from the edited first frame and an object name. ALIVE outperforms the strongest baseline by 43.9% on overall performance and 4.4% on a general video object insertion benchmark, with VLM‑predicted guidance further improving interaction fidelity.
By Zhenghong Zhou, Zhe Lin, Jiebo Luo, Yuqian Zhou
arXiv:2410. 19553v2 Announce Type: replace-cross Abstract: This paper explores the impact of occlusions in video action detection.
By Rajat Modi, Vibhav Vineet, Yogesh Singh Rawat
Current video editors can insert objects but often struggle to make them participate in interactions such as being picked up or manipulated. We introduce ALIVE, a framework that makes inserted objects...