arXiv:2608.27757v1 Announce Type: new
Abstract: Searchless chess networks reach human master strength from a single forward pass by imitating a stronger teacher: the strongest, Leela Chess Zero's (Lc...
By Szymon Mi{\l}osz, Piotr Duch, Szymon Grabowski
The paper introduces WebMRE, an offline benchmark comprising 541 tasks and 5,293 steps extracted from WebArena trajectories, designed to provide deterministic scoring for web agents without live environments. It enables the first systematic study of how guide sentences and grounded actions reinforce each other, showing that jointly decoding a guide improves element selection accuracy and that the guide acts as a causal instruction channel. The authors fine‑tune models that outperform leading zero‑shot baselines on all offline metrics.
By Chengguang Gan, Yunhao Liang, QingHao Zhang, Shiwen Ni
arXiv:2606. 18388v1 Announce Type: cross Abstract: RL post-training strategies are dataset-dependent and reveal a recurring empirical pattern: capacity parameters accumulate monotonically across stages, while regularization parameters predominantly oscillate in response to shifting training dynamics.
By Haoyang Fang, Wei Zhu, Boran Han, Alex Zhang, Zhenyu Pan, Shuo Yang, Shuai Zhang, Jiading Gai, Peng Tang, Cuixiong Hu, Xuan Zhu, Huzefa Rangwala, George Karypis, Bernie Wang
arXiv:2608.22533v1 Announce Type: new
Abstract: Autonomous computer-use agents are increasingly applied to long-horizon tasks requiring coordinated application calls, persistent state tracking, and v...
By Zheyuan Deng, Binghang Lu, Hanqi Feng, Shirley Huang, Dianzhuo Wang, Yuanda Xu, Zhiwei Zhang, Yige Sun, Changhong Mou, Runyu Zhang, Yuexing Hao, Barnabas Poczos, Xiaomin Li
SkillGate is a method that trains agents to select the correct skill from a large slate during an episode by separating credit signals for skill selection and execution. It addresses the problem of selector credit starvation, where traditional outcome-rewarded RL fails to give sufficient credit to the skill-naming tokens, especially in long-horizon tasks. Experiments on five benchmarks show that SkillGate improves a 9B policy’s success rate from 40.8% to 53.2%, reduces exposure to misleading candidates, and requires fewer skill reads.
By Qingyao Li, Wenxiang Jiao, Shuai Shao, Kangning Zhang, Yuan Lu, Yi Guo, Weiwen Liu, Weinan Zhang, Yong Yu
arXiv:2606. 29194v1 Announce Type: new Abstract: Automated alpha mining holds the scoring function fixed and varies the search algorithm over it.
By Yuqi Li, Siyuan Liu, Bingjun Liu
Autonomous computer-use agents are increasingly applied to long-horizon tasks requiring coordinated application calls, persistent state tracking, and verifier-sensitive writes, yet they remain prone t...
arXiv:2609. 37968v1 Announce Type: new Abstract: Advances in the coding capabilities of LLM agents allow them to inspect and modify their own instructions, tools, and execution procedures.
By Jungwoo Yang, In Jin Kong, Yohan Jo
The paper explores a runtime strategy-selection framework where a large language model (LLM) guides a pre‑trained reinforcement learning (RL) policy for non‑player characters (NPCs) in a Unity combat game without altering the underlying policy. Five NPC agents sharing a PPO policy were compared in a baseline setup and an LLM‑augmented setup, where a locally hosted Mistral 7B model assigns one of four tactical tags every five seconds based on live game state. Across 600 episodes against three scripted opponents, the LLM‑augmented agents more than doubled their win rate against a Balanced opponent, improved performance against an Evasive opponent, but struggled against an Aggressive opponent due to over‑reliance on encirclement; analysis of 2,430 strategy selections revealed limited zero‑shot differentiation with the model favoring Surround in 83.8% of cases.
By Hrithika Deepu Nair, Kayvan Karim
arXiv:2608. 12764v1 Announce Type: cross Abstract: Deep search agents operate over trajectories spanning dozens of steps, yet standard reinforcement learning provides only a single outcome reward per trajectory, which is far too sparse for effective credit assignment.
By Haoze Wu, Chuqiao Kuang, Tianyi Zhuang, Xiaoguang Li
arXiv:2609.00892v1 Announce Type: new
Abstract: Rubric-based reinforcement learning decomposes open-ended instructions into prompt-specific, flexible rubrics, making it better suited than reinforceme...
By Siyuan Li, Xinxin Song, Chen Ruinian, Jingjing Fan, Tingxiong Xiao, Yangen Hu, Ke Zeng, Jinli Suo
arXiv:2602. 05459v2 Announce Type: replace Abstract: Offline goal-conditioned reinforcement learning (GCRL) is typically benchmarked by the best tuned success rate of each method.
By Jan Malte T\"opperwien, Aditya Mohan, Marius Lindauer