arXiv AI

Beyond the Image Plane: World-Grounded Queries for Multi-Object Tracking

The paper introduces PLANET, a multi‑object tracker that transcends traditional image‑plane limitations by incorporating 3D scene geometry into its query formation. By lifting 2D tracking datasets into 3D and embedding reconstructed geometry into features and positional encodings, PLANET encourages queries to encode object positions. An auxiliary 3D location prediction task and a dual‑resolution temporal memory further enhance performance, enabling state‑of‑the‑art results on three diverse benchmarks.

Hugging Face Trending Papers
Jun 24

MVTrack4Gen: Multi-View Point Tracking as Geometric Supervision for 4D Video Generation

Synthesizing a novel-view video from a monocular reference video along a target camera trajectory requires both geometric consistency and motion fidelity with respect to the reference video. Existing methods based on explicit 3D representations are limited by the accuracy of off-the-shelf reconstruction modules, which often produce inaccurate geometry for dynamic objects in monocular videos.

arXiv Computer Vision
Aug 31

TQD-Track: Temporal Query Denoising for 3D Multi-Object Tracking

TQD-Track introduces Temporal Query Denoising (TQD) for 3D Multi‑Object Tracking, extending query denoising beyond single frames by initializing denoising queries from previous‑frame ground truths and propagating them as independent association candidates. The method enriches track queries with temporal context and instance‑specific features, and incorporates diverse noise types to emulate real‑world tracking challenges. Experiments on nuScenes and Argoverse 2 show consistent improvements across multiple MOT baselines with only training‑process modifications.

By Yutong Yang, Shuxiao Ding, Mohammed Amine Bencheikh Lehocine, Julian Wiederer, Markus Braun, Peizheng Li, Juergen Gall, Bin Yang
Hugging Face Trending Papers
Jul 30

MonoVoc: Decoupling Geometry and Semantics for Lightweight Monocular Open-Vocabulary 3D Gaussians

Open vocabulary 3D scene understanding is essential for next-generation interactive systems, empowering users to intuitively query and navigate reconstructed environments using natural language. However, current 3D Gaussian frameworks are often bottlenecked by restrictive multiview capture requirements, costly scene-specific optimization, and the massive memory overhead of storing dense language features.

Hugging Face Trending Papers
Jul 21

IGGT4D: Streaming 4D Instance-Grounded Geometry Transformer

Real-world spatial intelligence requires agents to understand scenes from continuous video streams, where objects move, persist, disappear, and reappear over time. While recent spatial foundation models have enabled generalizable feed-forward 3D reconstruction, most streaming methods remain geometry-centric and lack temporally consistent object-level understanding.