The paper investigates learning Nash equilibria in partially observable Markov games (POMGs) where agents cannot fully observe the state. By focusing on a subclass with independent state transitions and a Markov potential game structure, the authors propose an independent learning algorithm that allows agents to converge to an approximate Nash equilibrium using only their own observations and actions, without communication. Under a filter stability assumption, finite‑history policies are shown to approximate the POMG sufficiently, enabling a surrogate near‑potential Markov game and yielding quasi‑polynomial sample and computational complexity.
By Philip Jordan, Maryam Kamgarpour
arXiv:2606. 16729v1 Announce Type: new Abstract: While there is an extensive body of work characterizing the sample complexity of discounted cumulative-reward MDPs, finite sample analyses for average-reward MDPs have been limited, and most existing works rely on restrictive assumptions such as ergodicity or access to a generative model.
By Jongmin Lee, Ernest K. Ryu, Vaneet Aggarwal
arXiv:2607. 17201v1 Announce Type: cross Abstract: In this work we study the Best Policy Identification (BPI) problem in online, tabular Reinforcement Learning.
By Joseph Lazzaro, Alessio Russo, Aldo Pacchiano
arXiv:2603. 23461v2 Announce Type: replace Abstract: We study reinforcement learning (RL) with linear function approximation in Markov Decision Processes (MDPs) satisfying \emph{linear Bellman completeness} -- a fundamental setting where the Bellman backup of any linear value function remains linear.
By Zakaria Mhammedi, Alexander Rakhlin, Nneka Okolo
arXiv:2510. 02149v2 Announce Type: replace Abstract: We introduce Action-Triggered Sporadically Traceable Markov Decision Processes (ATST-MDPs), a reinforcement learning framework for partial observability in which full state observations occur stochastically at each step, with probability determined by the chosen action.
By Alexander Ryabchenko, Wenlong Mou
arXiv:2603. 03480v2 Announce Type: replace Abstract: We study reinforcement learning with delayed state observation, where the agent observes the current state after some random number of time steps.
By Harin Lee, Kevin Jamieson
arXiv:2607. 17823v1 Announce Type: new Abstract: Reinforcement Learning is a cornerstone technique for modern large reasoning models.
By Riccardo Poiani, Martino Bernasconi, Andrea Celli
arXiv:2512. 06244v2 Announce Type: replace Abstract: The exploration-exploitation dilemma in reinforcement learning (RL) is a fundamental challenge to efficient RL algorithms.
By Caleb Ju, Guanghui Lan
arXiv:2606. 14095v1 Announce Type: new Abstract: We study the sample complexity of learning in average-reward weakly-coupled Markov decision processes (WCMDPs) and Restless Bandits (RBs) under a generative model.
By Tianhao Wu, Matthew Zurek, Weina Wang, Qiaomin Xie
arXiv:2511. 19849v2 Announce Type: replace-cross Abstract: Recurrence objectives, where a target region must be visited infinitely often, are a fundamental class of specifications for Markov decision processes (MDPs) and form the core of $\omega$-regular and linear temporal logic (LTL) objectives.
By Dominik Wagner, Leon Witzman, Luke Ong
arXiv:2512. 14617v2 Announce Type: replace-cross Abstract: Many practical decision-making problems involve tasks whose success depends on the entire system history, rather than on achieving a state with desired properties.
By Alessandro Trapasso, Luca Iocchi, Fabio Patrizi
arXiv:2609.19135v1 Announce Type: new
Abstract: Can a logged dataset visit every hidden state frequently and still be exponentially uninformative about a target policy's value? We show that it can wh...
By Pranaya Jajoo