arXiv AI

Learning from fracture: Teaching language models to design through physical experience

The paper introduces FracLearn, a framework that enables language models to design physical structures by learning from simulated fracture experiments. In a Tetris-inspired fracture game, the model proposes architectures, gathers experience from simulated crack responses, abstracts observations into conditional principles, and generalizes these principles to create improved designs. The approach achieves a 11.0% performance gain over prior records and demonstrates that learning can occur through external knowledge and decision-making without updating model weights.

arXiv AI
Jun 30

Hierarchical Experimentalist Agents

arXiv:2606. 29315v1 Announce Type: new Abstract: Large language models (LLMs) are increasingly used to take actions in the real world and support human decision-making, yet most agents rely on parametric knowledge, fixed post-training data, retrieval, or search.

By Abhranil Chandra, Sankaran Vaidyanathan, Utsav Dhanuka, Varun Gandhi, Scott Niekum
arXiv AI
Oct 16

Amortizing Sequential Experimental Design in Reasoning LLMs

The paper proposes a method to embed sequential Bayesian experimental design (BED) into large language models (LLMs) by training the models to reason about action selection using information-gain rewards. By specifying the experimental generative model separately from the LLM’s beliefs, the authors optimize expected information gain under a chosen model. Experiments on the Twenty Questions task show that the resulting policies outperform both inference- and training-time BED baselines while incurring lower computational costs, and the approach generalizes to unseen categories and transfers positively to the Medi-Q clinical dialogue benchmark.

By Anita Kriz, Antonin Berthon, Nicol\'as Astorga, Mihaela van der Schaar
arXiv Computation and Language
Aug 25

Decoupled Physical Modeling and Execution for Physics Reasoning

The paper introduces a framework that separates physical modeling from execution in physics reasoning tasks. It uses a two‑stage post‑training approach: supervised fine‑tuning to build structured models and reinforcement learning with rubric‑based feedback to refine them. Experiments on PhysReason, PhyX, and SeePhys show that this explicit modeling improves reasoning performance by about 3% on average for small LLMs.

By Ye Zhang, Xuehang Guo, Rui Pan, Pengfei Yu, Denghui Zhang, Manling Li, Qingyun Wang
arXiv AI
Aug 20

SPADE: Self-Play in Adaptive Synthetic Executable Environments

SPADE (Self-Play in Adaptive Synthetic Executable Environments) is a reinforcement‑learning framework where a single large language model acts as both an Environment Designer—creating executable, long‑horizon training environments—and a Reasoning Agent—learning to act within those environments. The framework uses a regret signal based on the difference between rewarded performance with and without privileged hints to guide the Designer toward environments that are challenging yet solvable. Experiments show that, when scaled to 30‑billion‑parameter models, SPADE outperforms fixed‑environment baselines by significant margins across math, science, code, and reasoning benchmarks, and improves tool‑use performance on BFCL‑v4 and ACEBench‑Agent. whyItMatters":"By making environment design a learnable component, SPADE enables continuous self‑improvement and demonstrates that adaptive, self‑generated training environments can substantially boost language‑model performance across diverse tasks."

By Bo Liu, Simon Yu, Yiding Jiang, Ao Qu, Andrew Zhao, Zichen Liu, Junsu Kim, Zijian Zhou, Seungone Kim, Tongzheng Ren, Mickel Liu, Hanfei Yu, Zhaorun Chen, Weiyan Shi, Paul Pu Liang, Luke Zettlemoyer, Yejin Choi, Natasha Jaques