arXiv:2606. 29315v1 Announce Type: new Abstract: Large language models (LLMs) are increasingly used to take actions in the real world and support human decision-making, yet most agents rely on parametric knowledge, fixed post-training data, retrieval, or search.
By Abhranil Chandra, Sankaran Vaidyanathan, Utsav Dhanuka, Varun Gandhi, Scott Niekum
arXiv:2607. 00924v1 Announce Type: new Abstract: Accelerating materials discovery requires AI systems that can generate scientifically valid hypotheses through multi-step, domain-grounded reasoning.
By Subhadeep Pal, Shashwat Sourav, Tirthankar Ghosal, Markus J. Buehler
The paper proposes a method to embed sequential Bayesian experimental design (BED) into large language models (LLMs) by training the models to reason about action selection using information-gain rewards. By specifying the experimental generative model separately from the LLM’s beliefs, the authors optimize expected information gain under a chosen model. Experiments on the Twenty Questions task show that the resulting policies outperform both inference- and training-time BED baselines while incurring lower computational costs, and the approach generalizes to unseen categories and transfers positively to the Medi-Q clinical dialogue benchmark.
By Anita Kriz, Antonin Berthon, Nicol\'as Astorga, Mihaela van der Schaar
arXiv:2606. 07602v1 Announce Type: cross Abstract: LLM-based LEGO assembly generation requires both semantic grounding and physical feasibility.
By Yuhuan Yuan, Zhouliang Yu, Minghao Liu, Weiyang Liu, Ge Lin Kan
arXiv:2609.21493v1 Announce Type: new
Abstract: Multimodal large language models, or MLLMs, perform well at visual understanding and structured generation, yet these capabilities do not establish whe...
By Zicheng Zhao, Dongyin Chen, Rui Xu, Yinghui Xu
arXiv:2510. 06288v4 Announce Type: replace Abstract: Today's AI models learn primarily through mimicry and refining, so it is not surprising that they struggle to solve problems beyond the limits set by existing data.
By Raj Ghugare, Roger Creus Castanyer, Catherine Ji, Kathryn Wantlin, Jin Schofield, Karthik Narasimhan, Benjamin Eysenbach
arXiv:2609.36593v1 Announce Type: cross
Abstract: Creating diverse physical simulations remains labor-intensive because assets, layout, physical parameters, motion, control, and rendering must be des...
By Xiaoyu Xiong, Tsun-Hsuan Wang, Yi-Ling Qiao, Tao Du, Minchen Li
arXiv:2608. 11224v1 Announce Type: new Abstract: Materials research advances through accumulated experience - scripts that work, protocols that are trusted, warnings attached to failed calculations or experiments, and judgement that links a new question to an old result.
By Siyu Liu, Bo Hu, Beilin Ye, He Cao, David J. Srolovitz, Tongqi Wen
arXiv:2609.13152v1 Announce Type: new
Abstract: Large language models (LLMs) perform strongly on static science benchmarks, yet their ability to reason about the physical world through active experim...
By Joseph Chan, Utkarsh Jha, Xiyin Yang, Abhinav Jarajapu, Anik Sahai, Eddie Hu, Robin Jeshua Deepak, Stefano Saravalle, Aditya Shah
The paper introduces a framework that separates physical modeling from execution in physics reasoning tasks. It uses a two‑stage post‑training approach: supervised fine‑tuning to build structured models and reinforcement learning with rubric‑based feedback to refine them. Experiments on PhysReason, PhyX, and SeePhys show that this explicit modeling improves reasoning performance by about 3% on average for small LLMs.
By Ye Zhang, Xuehang Guo, Rui Pan, Pengfei Yu, Denghui Zhang, Manling Li, Qingyun Wang
SPADE (Self-Play in Adaptive Synthetic Executable Environments) is a reinforcement‑learning framework where a single large language model acts as both an Environment Designer—creating executable, long‑horizon training environments—and a Reasoning Agent—learning to act within those environments. The framework uses a regret signal based on the difference between rewarded performance with and without privileged hints to guide the Designer toward environments that are challenging yet solvable. Experiments show that, when scaled to 30‑billion‑parameter models, SPADE outperforms fixed‑environment baselines by significant margins across math, science, code, and reasoning benchmarks, and improves tool‑use performance on BFCL‑v4 and ACEBench‑Agent.
whyItMatters":"By making environment design a learnable component, SPADE enables continuous self‑improvement and demonstrates that adaptive, self‑generated training environments can substantially boost language‑model performance across diverse tasks."
By Bo Liu, Simon Yu, Yiding Jiang, Ao Qu, Andrew Zhao, Zichen Liu, Junsu Kim, Zijian Zhou, Seungone Kim, Tongzheng Ren, Mickel Liu, Hanfei Yu, Zhaorun Chen, Weiyan Shi, Paul Pu Liang, Luke Zettlemoyer, Yejin Choi, Natasha Jaques
arXiv:2606. 05445v1 Announce Type: new Abstract: We dream of AI agents that can read arbitrary designs and construct real-world objects from reusable building blocks.
By Jiateng Liu, Bingxuan Li, Zhenhailong Wang, Rushi Wang, Kaiwen Hong, Cheng Qian, Jiayu Liu, Denghui Zhang, Katherine Driggs-Campbell, Manling Li, Heng Ji