arXiv Computer Vision

A Synthetic Eye Movement Dataset for Script Reading Detection: Real Trajectory Replay on a 3D Simulator

arXiv AI
Aug 28

Temporally-Grounded Language Generation: Towards Real-Time Vision-Language Models

The paper introduces Temporally-Grounded Language Generation (TGLG), a benchmark that tests vision‑language models on their ability to produce semantically accurate and temporally precise utterances in real‑time settings. It identifies perceptual updating and contingency awareness as key capabilities, curates datasets from sports broadcasting and egocentric interactions, and proposes the TRACE metric to jointly evaluate semantic similarity and temporal alignment. The authors also present VLM‑TSI, a model that interleaves visual and linguistic tokens in a time‑synchronized manner, achieving better performance than a strong baseline yet still showing modest overall results, underscoring the challenge of real‑time VLMs.

By Keunwoo Peter Yu, Joyce Chai
arXiv AI
Oct 28

SOMA: A Benchmark for Fine-Grained Egocentric Behavior and Body-Motion Understanding

SOMA is a new benchmark that tests fine‑grained egocentric body‑motion understanding, featuring 1,632 human‑verified questions across body configuration, motion dynamics, and temporal reasoning. The study evaluates 37 multimodal large language models (MLLMs) and finds that humans achieve 68.5% accuracy while the best MLLM (Qwen3.6‑27B) reaches only 50.0% zero‑shot accuracy. The authors also provide a training dataset and a multimodal baseline to help close the performance gap and highlight common failure modes such as misreading body parts and temporal errors.

By Matea Tashkovska, Na\"el Ouerghemi, Haozhe Qi, Alexander Mathis
arXiv AI
Jun 2

From Human Videos to Robot Manipulation: A Survey on Scalable Vision-Language-Action Learning with Human-Centric Data

arXiv:2606. 00054v1 Announce Type: cross Abstract: Recent progress in generalizable embodied control has been driven by large-scale pretraining of Vision-Language-Action (VLA) models.

By Zhiyuan Feng, Qixiu Li, Huizhi Liang, Rushuai Yang, Yichao Shen, Zhiying Du, Zhaowei Zhang, Yu Deng, Li Zhao, Hao Zhao, Zongqing Lu, Oier Mees, Marc Pollefeys, Jiaolong Yang, Baining Guo
arXiv Computer Vision
Oct 21

Gaze2HOI: Gaze-Aware Intention Disambiguation for Egocentric Hand-Object Interaction Forecasting

arXiv:2610.27877v1 Announce Type: new Abstract: Anticipating how users will interact with their surroundings is essential for proactive systems that provide timely assistance in AR, VR, and embodied...

By Chuanyang Ma, Chenye Wang, Yixuan Wang, Huiling Zhou, Xingqun Qi, Muyi Sun, Man Zhang, Caifeng Shan, Zhenan Sun
arXiv AI
Jun 9

MOSS-Video-Preview: Toward Real-Time Video Understanding via Cross-Attention

arXiv:2606. 07639v1 Announce Type: cross Abstract: Video understanding is shifting from the offline paradigm -- taking a fully recorded video as input and producing a single answer after it ends -- toward real-time interaction, in which the model perceives new frames while still replying, revises its answer as new evidence appears, and remains silent when there is nothing to say.

By Pengyu Wang, Chenkun Tan, Shaojun Zhou, Wei Huang, Qirui Zhou, Zhan Huang, Zhen Ye, Jijun Cheng, Xiaomeng Qian, Yanxin Chen, Xingyang He, Huazheng Zeng, Chenghao Wang, Pengfei Wang, Hongkai Wang, Shanqing Gao, Yixian Tian, Chenghao Liu, Xinghao Wang, Botian Jiang, Xipeng Qiu