Exploring Context-aware and LLM-driven Locomotion for Immersive Virtual Reality
arXiv:2504. 17331v3 Announce Type: replace-cross Abstract: Locomotion plays a crucial role in shaping the user experience within virtual reality environments.
arXiv:2504. 17331v3 Announce Type: replace-cross Abstract: Locomotion plays a crucial role in shaping the user experience within virtual reality environments.
The paper introduces Temporally-Grounded Language Generation (TGLG), a benchmark that tests vision‑language models on their ability to produce semantically accurate and temporally precise utterances in real‑time settings. It identifies perceptual updating and contingency awareness as key capabilities, curates datasets from sports broadcasting and egocentric interactions, and proposes the TRACE metric to jointly evaluate semantic similarity and temporal alignment. The authors also present VLM‑TSI, a model that interleaves visual and linguistic tokens in a time‑synchronized manner, achieving better performance than a strong baseline yet still showing modest overall results, underscoring the challenge of real‑time VLMs.
arXiv:2607.10744v5 Announce Type: replace Abstract: Benefiting from the powerful priors embedded in large-scale pre-training data and the emerging commonsense reasoning ability, large language models...
arXiv:2606. 25177v1 Announce Type: new Abstract: Cognitive workload monitoring is important for adaptive rehabilitation and assistive interfaces, where task difficulty, pacing, and feedback should be adjusted according to the user's cognitive state to avoid overload and under-challenge.
arXiv:2608. 11367v1 Announce Type: cross Abstract: Estimating human gaze targets from images in-the-wild is an important and formidable task.
SOMA is a new benchmark that tests fine‑grained egocentric body‑motion understanding, featuring 1,632 human‑verified questions across body configuration, motion dynamics, and temporal reasoning. The study evaluates 37 multimodal large language models (MLLMs) and finds that humans achieve 68.5% accuracy while the best MLLM (Qwen3.6‑27B) reaches only 50.0% zero‑shot accuracy. The authors also provide a training dataset and a multimodal baseline to help close the performance gap and highlight common failure modes such as misreading body parts and temporal errors.
arXiv:2606. 00054v1 Announce Type: cross Abstract: Recent progress in generalizable embodied control has been driven by large-scale pretraining of Vision-Language-Action (VLA) models.
arXiv:2509.02807v2 Announce Type: replace Abstract: Multi-modal large language models (MLLMs) have shown impressive generalization across tasks using images and text modalities. While their extension...
arXiv:2610.27877v1 Announce Type: new Abstract: Anticipating how users will interact with their surroundings is essential for proactive systems that provide timely assistance in AR, VR, and embodied...
arXiv:2608.22926v1 Announce Type: new Abstract: Gaze is increasingly used as an input signal for vision and multimodal models, yet no consensus exists on how to represent it across datasets. Raw trac...
arXiv:2606. 07639v1 Announce Type: cross Abstract: Video understanding is shifting from the offline paradigm -- taking a fully recorded video as input and producing a single answer after it ends -- toward real-time interaction, in which the model perceives new frames while still replying, revises its answer as new evidence appears, and remains silent when there is nothing to say.
arXiv:2609.05522v1 Announce Type: cross Abstract: Eye-tracking data are expensive to collect, requiring specialized hardware and controlled laboratory conditions, and difficult to share because of pr...