Hugging Face Trending Papers

DINOde: Continuous Vision-Text Alignment for Open-Vocabulary Semantic Segmentation

Open-vocabulary semantic segmentation (OVSS) leverages textual semantics to segment objects beyond predefined categories. While the self-supervised model DINOv3 provides strong structured visual representations, its lack of native textual alignment hinders its direct application to OVSS.

arXiv Computer Vision
Sep 15

ViCo-SAM3: Vision-Conditioned Alignment for Open-Vocabulary Camouflaged Object Segmentation

ViCo-SAM3 introduces a Vision-Conditioned alignment framework for open-vocabulary camouflaged object segmentation. The approach adds a vision-conditioned (ViCo) module that dynamically adjusts text embeddings based on global visual context, and a vision-conditioned cross-modal binding (ViCoBind) module to improve interaction between visual and textual representations. These innovations close the semantic gap between text and pixel-level cues, enabling state‑of‑the‑art performance on the OVCamo benchmark without heavy parameter overhead.

By Qiangqiang Zhou, Wenjun Tang, Yong Chen, Dandan Zhu, Jiawei Xu
arXiv Computer Vision
6d ago

TRACKGRAPH: Online Open-Vocabulary 3D Scene Graphs via Image-Space Tracking

TRACKGRAPH is an online open‑vocabulary 3D mapping system that tracks 2D masks in the image stream before fusing them into a class‑agnostic 3D segment layer within a hierarchical scene graph. It uses FastSAM and CLIP for sparse keyframes, DINOv3 for dense mask propagation, and compact multi‑view CLIP embeddings for open‑vocabulary retrieval. The method outperforms state‑of‑the‑art mapping techniques on Replica, ScanNet++, and HM3D, achieving higher synonym frequency, faster processing, and lower GPU memory usage, and has been deployed on quadruped robots and drones at real‑time rates.

By Peder Borge Hellesylt, Albert Gassol Puigjaner, Kostas Alexis, Annette Stahl
Hugging Face Trending Papers
Aug 27

DINOcular: Self-Supervised Visuospatial Representations

DINOcular is a self‑supervised framework that learns joint visuospatial representations from RGB‑D data. It fuses depth‑derived geometric priors with a visual backbone using inter‑patch and intra‑patch techniques, allowing the model to encode both appearance and spatial structure efficiently. The resulting representation improves 3D awareness on multiple geometry benchmarks while staying competitive on standard RGB‑D semantic segmentation tasks.

arXiv Computer Vision
Aug 28

DINOcular: Self-Supervised Visuospatial Representations

DINOcular is a self‑supervised framework that learns joint visuospatial representations from RGB‑D observations. It fuses depth‑derived geometric priors with a visual backbone using inter‑patch and intra‑patch fusion, allowing the model to encode both appearance and spatial structure efficiently. The resulting representation improves 3D awareness on multiple geometry benchmarks while staying competitive on standard RGB‑D semantic segmentation tasks.

By Farkhat Almukhamedov, Sami Azirar, Hermann Blum
arXiv AI
Sep 10

GoDeep: Annotation-Free Open-Vocabulary 3D Scene Understanding via Language-Space Lifting

GoDeep is an annotation‑free method for open‑vocabulary 3D scene understanding that uses a vision‑language model solely as a translator to generate structured, entity‑level descriptions of each image. These descriptions are projected and aggregated in a language‑only embedding space, eliminating the need for a 3D training corpus or domain‑specific encoder. The approach achieves competitive performance on ScanNet++ and a cultural heritage benchmark, accurately localizes out‑of‑vocabulary objects, and offers explainable, point‑level predictions.

By Thodoris Betsas, Anastasios Doulamis, Andreas Georgopoulos
Hugging Face Trending Papers
Jul 30

MonoVoc: Decoupling Geometry and Semantics for Lightweight Monocular Open-Vocabulary 3D Gaussians

Open vocabulary 3D scene understanding is essential for next-generation interactive systems, empowering users to intuitively query and navigate reconstructed environments using natural language. However, current 3D Gaussian frameworks are often bottlenecked by restrictive multiview capture requirements, costly scene-specific optimization, and the massive memory overhead of storing dense language features.