Hugging Face Trending Papers

Georeferenced Cross-View 3D Reconstruction from Ground and Satellite Images

arXiv Computer Vision
1d ago

Georeferenced Cross-View 3D Reconstruction from Ground and Satellite Images

The paper introduces X‑VGGT, a feed‑forward cross‑view geometry transformer that jointly processes ground‑level images and a georeferenced satellite image to predict ground‑view camera poses, dense 3D point maps, and a scene‑level transform (gravity, scale, yaw, translation). This transform projects the local reconstruction into the satellite plane, achieving geo‑registration of all ground images with the satellite image. The authors also propose an evaluation protocol and demonstrate that X‑VGGT outperforms prior cross‑view geo‑localization and multi‑view 3D reconstruction models across multiple datasets.

By David G. Shatwell, Mubarak Shah
arXiv Computer Vision
Oct 2

Wrivinder: Towards Spatial Intelligence for Geo-locating Ground Images onto Satellite Imagery

arXiv:2602.14929v2 Announce Type: replace Abstract: Aligning ground-level imagery with geo-registered satellite maps is crucial for mapping, navigation, and situational awareness, yet remains challen...

By Chandrakanth Gudavalli, Tajuddin Manhar Mohammed, Abhay Yadav, Ananth Vishnu Bhaskar, Hardik Prajapati, Cheng Peng, Rama Chellappa, Shivkumar Chandrasekaran, B. S. Manjunath
arXiv Computer Vision
Sep 1

Ground-to-Satellite Localization in Unconstrained Image Collections for 3D Scene Reconstruction

arXiv:2608.29211v1 Announce Type: new Abstract: Ground image localization with respect to satellite imagery is a key enabler for metrically-accurate, geo-localized 3D scene reconstruction from uncons...

By Angel Daruna, Ben Southall, Niluthpol Chowdhury Mithun, Kshitij Minhas, Nicholas Meegan, Qiao Wang, Bogdan Matei, Supun Samarasekera, Rakesh Kumar
arXiv Computer Vision
Sep 22

Revisiting Multi-View Stereo: A Sequence-to-Sequence Formulation

The paper proposes a new sequence-to-sequence formulation for multi-view stereo (MVS) that jointly predicts 3D geometry for all input views using a global transformer architecture. It introduces ray‑map embeddings to inject camera parameters into image tokens and a unified global cost volume to capture 3D structure across all views. Experiments on public benchmarks demonstrate state‑of‑the‑art performance, outperforming both traditional MVS and feed‑forward reconstruction baselines.

By Aoxiang Fan, Corentin Dumery, Nicolas Talabot, Pascal Fua
arXiv AI
Oct 16

GeoState: Learning View-Decoupled Geometry States for 3D World Modeling

GeoState introduces a view‑decoupled geometry representation for predictive 3D world modeling, separating scene‑state evolution from camera‑dependent observation. It aggregates multi‑view geometry foundation model features into a scene tokenizer, then uses a geometry decoder to query this state with camera rays. An autoregressive world model predicts future scene states while modeling camera motion independently, enabling consistent decoding under any camera and maintaining a single context‑derived scale throughout rollouts.

By Hongchang Liu, Jian Liu, Yujuan Ding, Liang Peng, Xun Jiang, Fei Ma, Xing Xu, Yi Bin
Hugging Face Trending Papers
Oct 15

GeoState: Learning View-Decoupled Geometry States for 3D World Modeling

GeoState introduces a view‑decoupled geometry representation for predictive 3D world modeling, separating scene‑state evolution from camera‑dependent observation. It aggregates multi‑view geometry foundation model features into a scene tokenizer, then uses a geometry decoder with camera rays to query the state. An autoregressive world model predicts future scene states while modeling camera motion separately, enabling consistent decoding under any camera and maintaining a single context‑derived scale throughout the rollout.

Hugging Face Trending Papers
Jul 24

Visual Relocalization from Sparse Views in Aliased and Low-Texture Environments via Novel View Synthesis

Visual localization becomes extremely challenging in planetary-like terrains characterized by low texture, perceptual aliasing, harsh illumination, and sparse, weakly overlapping viewpoints induced by forward rover motion and unconstrained driving directions. Under these conditions, state-of-the-art image-to-image and image-to-map matching pipelines suffer significant performance degradation.