arXiv:2603. 27998v2 Announce Type: replace-cross Abstract: Individualized head-related impulse responses (HRIRs) enable binaural rendering, but dense per-listener measurements are costly.
By Shaoheng Xu, Chunyi Sun, Jihui Zhang, Amy Bastine, Prasanga N. Samarasinghe, Thushara D. Abhayapala, Hongdong Li
arXiv:2610.08760v1 Announce Type: cross
Abstract: Recent advances in world models have enabled increasingly realistic visual synthesis. However, these generated environments remain largely silent. Br...
By Pengjun Fang, Jingyi Fa, Kam Man Wu, Jiaming Wang, Haoyuan Huang, Yaguang Wu, Xiangjun Huang, Ziyang Ma, Weijia Chen, Hongyu Liu, Zeyue Tian, Qifeng Chen
The paper introduces StereoBind, a framework that links visual source motion to stereo audio generation, addressing the need for dynamic spatial correspondence in immersive applications like AR/VR and gaming. It employs three mechanisms—Visual Motion Binding, Spatial Track Encoder, and Residual Track RoPE—to coordinate visual motion with stereo sound. The authors also present StereoWorld-29K, a large-scale dataset with paired motion tracks, and StereoWorldBench for evaluating audiovisual spatial consistency, demonstrating that StereoBind improves spatial alignment while maintaining overall quality.
By Hanmo Chen, Chengcheng Liu, Tianxiao Chen, Zheyu Zhang, Siming Zheng, Jinwei Chen, Xu Yang, Cheng Deng, Bo Li, Peng-tao Jiang
arXiv:2609.38748v1 Announce Type: new
Abstract: Recent joint video-audio generation models have achieved strong semantic correspondence and temporal synchronization. However, applications such as AR/...
By Hanmo Chen, Chengcheng Liu, Tianxiao Chen, Zheyu Zhang, Siming Zheng, Jinwei Chen, Xu Yang, Cheng Deng, Bo Li, Peng-tao Jiang
arXiv:2609.16664v1 Announce Type: new
Abstract: Leveraging Large Vision-Language Models like CLIP has recently set new benchmarks for No-Reference Image Quality Assessment (NR-IQA). However, the cont...
By Yu Li, Zhengran Shen, Yachun Mi, Puchao Zhou, Shaohui Liu
arXiv:2607. 03806v1 Announce Type: cross Abstract: Audio foundation models are widely adopted as general-purpose feature extractors, yet the internal structure of their learned representations remains insufficiently understood.
By H\'ector Martel, Joe Hennessy-Priest, Taemin Cho
arXiv:2609.38444v1 Announce Type: new
Abstract: Text- and image-conditioned world generators can create visually rich 3D environments, yet these worlds often remain silent or rely on soundtracks synt...
By Duowen Chen, Jinjin He, Gouthaman KV, Sandeep Bangalore Venkatesh, Bo Zhu
arXiv:2609.38689v1 Announce Type: new
Abstract: Immersive displays can enable rich and diverse virtual experiences. Manually authoring every possible experience to realize this potential, however, is...
By Debabrata Mandal, Dongdong Fu, Jonathon Miller, William Villareal, Xi Peng, Praneeth Chakravarthula
arXiv:2608. 16285v1 Announce Type: cross Abstract: Audio-Visual Segmentation (AVS) is a fundamental task in multimodal perception that performs pixel-level segmentation of sounding objects in videos by leveraging both visual and audio cues.
By Zhaojin Fu, Yuyang Hong, Qi Yang, Zili Wang, Kun Ding, Shiming Xiang, Bin Fan
SAVU-Bench is a real‑world benchmark designed to evaluate spatial audio‑visual understanding across three capability levels and seven tasks, addressing limitations of prior simulated‑scene datasets. It includes a diagnostic set, SAVU‑Diag, that breaks down reasoning questions into grounding and alignment sub‑tasks, revealing that many errors stem from failures in these prerequisites. A training‑free baseline, SAVU‑EA, improves spatial grounding and joint matching but high‑level reasoning remains difficult, underscoring the need for better audio perception and cross‑modal spatial integration.
By Yu Chen, Ruihang Liu, Yangguang Xu, Xinyue Jiang, Mohammed Bennamoun, Farid Boussaid, Xinyuan Qian, Qiuhong Ke
Leveraging Large Vision-Language Models like CLIP has recently set new benchmarks for No-Reference Image Quality Assessment (NR-IQA). However, the contrastive pretraining of CLIP inherently prioritize...
PRISM‑Bench is an audio‑centric diagnostic benchmark for text‑to‑audio‑video generation, built from 900 human‑verified samples. It evaluates audio along two axes—audio type (speech, music, sound) and sound‑source visibility (on‑screen vs. off‑screen)—across four perceptual dimensions (audio‑visual coherence, audio quality, audio expressiveness, and prompt following) using 35 fine‑grained criteria. The benchmark employs an enhanced MLLM‑as‑a‑Judge protocol that aligns strongly with human raters, revealing a performance gap between frontier and open‑source T2AV models and highlighting overfitting to perceptual fidelity while struggling with complex grounding and control tasks, especially for music and synchronized on‑screen audio.
By Yuchen Sun, Qian Yang, Jun Wang, Detai Xin, Guoqiao Yu, Guanglu Wan, Qi Jia