arXiv:2609.24290v1 Announce Type: new
Abstract: Instruction-tuned LLMs faced with underspecified queries often commit to a single interpretation rather than ask for clarification, producing confident...
By Yunxiang Li, Xixin Wu, Helen Meng
arXiv:2609.23665v1 Announce Type: cross
Abstract: Constraint-following music generation asks a score to satisfy several user-specified properties at once, each checkable programmatically (key, meter,...
By Haoyue Liu, Ye Chen, Zhichao Wang, Xiaoyu Ma, Haoran Shou, Xiaoying Tang
arXiv:2609.24456v1 Announce Type: cross
Abstract: Distributed reinforcement learning (RL) scales training by parallelizing actors and learners around an Experience Buffer. As RL workloads grow, howev...
By Sitong Zhang, Tuo Shi, Mario Di Francesco, Zeke Wang, Bo Zhao
arXiv:2603.02266v2 Announce Type: replace-cross
Abstract: Test-Time Scaling has shown notable efficacy in addressing complex problems through scaling inference compute. However, within Large Audio-La...
By Ruixiang Mao, Xiangnan Ma, Dan Chen, Ziming Zhu, Yuan Ge, Aokai Hao, Haishu Zhao, Yifu Huo, Qing Yang, Kaiyan Chang, Xiaoqian Liu, Chenglong Wang, Qiaozhi He, Tong Xiao, Jingbo Zhu
arXiv:2603.03768v2 Announce Type: replace-cross
Abstract: Full-stack human-robot collaboration (HRC) can become brittle when replacing a planner, partner model, coordination policy, or controller cha...
By Hao Zhang, Yisen Li, Ruize Geng, Yves Tseng, Yaru Niu, Ding Zhao, H. Eric Tseng
arXiv:2609.25645v1 Announce Type: new
Abstract: Exhaustively evaluating every candidate LLM configuration on every benchmark item to identify a high-performing one is costly. We formulate configurati...
By Qian Xie, Yueli He, Nairen Cao
arXiv:2609.26275v1 Announce Type: new
Abstract: The vehicle routing problems with real-world constraints (we consider vehicles capacity limits, time windows constrains, pickup-and-delivery multi-depo...
By Andrew Soroka, Alex Meshcheryakov
arXiv:2609.26355v1 Announce Type: new
Abstract: Reinforcement learning has become a central component of large language model (LLM) post-training, yet token-level credit lacks a generally accepted ma...
By Jiayan Fu, Hang Xu, Yong Zhang, Zhaokai Luo, Yao Hu, Dongyan Zhao, Mu Chuan
arXiv:2510.10730v3 Announce Type: replace
Abstract: We provide a unified algorithmic framework for ensemble sampling in nonlinear contextual bandits and develop corresponding regret bounds for two mo...
By Jiazheng Sun, Weixin Wang, Pan Xu
arXiv:2609.14711v2 Announce Type: replace
Abstract: Bayesian quantum tomography requires efficient inference while preserving a posterior fixed by the prior and Born likelihood. Learned transport pro...
By Yufeng Wang, Parivesh Priye, Lu Wei, Haibin Ling
arXiv:2609.25270v1 Announce Type: new
Abstract: Generating Scalable Vector Graphics (SVG) code from natural-language instructions is an open-ended task without absolute visual ground truth, leaving b...
By Hangyu Ran, Yuhao Zheng, Yingying Zhang, Kevin Qinghong Lin, Han Peng
arXiv:2609.25831v1 Announce Type: cross
Abstract: Recent VLM-based autonomous driving planners adopt GRPO-style reinforcement learning to optimize driving performance. However, existing GRPO recipes...
By Yuqi Ye, Shangkun Sun, Junhong Lin, Jiayi Zhao, Changhao Peng, Wei Zheng, Guoqing Liu, Tiesong Zhao, Wei Gao
arXiv:2609.26213v1 Announce Type: cross
Abstract: We study the multiplayer multi-armed bandit problem with information asymmetry under Bernoulli rewards, for three information structures: asymmetry i...
By Khang Nguyen, Ricardo Parada, William Chang
The paper introduces a method for creating reactive character behaviors in continuous games as compact, human‑readable programs. It searches over a domain‑specific language that uses reactive geometric decisions and higher‑order constructs to discretize continuous behavior space, while eliminating redundant program forms through synthesis antipatterns. The approach, called agentic sketching, combines bottom‑up symbolic enumeration with top‑down guidance from a coding agent, and outperforms either technique alone on a benchmark of 14 continuous games.
By Maxim Gumin, Hsueh-Ti Derek Liu, Victor Zordan, Daniel Ritchie
The paper proposes a method for allocating a limited budget of expert annotations to optimize the accuracy of off-policy evaluation in settings where rewards are missing or noisy. By deriving variance‑optimal annotation probabilities for sequential, forward‑monotone protocols, the authors provide a batch‑adaptive implementation that can be applied to real data. Experiments on casenotes from a homelessness services nonprofit and on human‑preference votes from LMArena demonstrate substantial reductions in RMSE—up to 65% for housing placement and 68% for progress toward a housing application—when using only 40% or more of the full annotation budget.
By Woojin Chae, Ezinne Nwankwo, Haitong Qin, Angela Zhou
Agent0 is a fully autonomous framework that enables large language model agents to evolve without external data by using a multi‑step co‑evolution process. It pits a curriculum agent against an executor agent, both derived from the same base LLM, where the curriculum agent creates increasingly challenging tasks and the executor learns to solve them. By integrating external tools into the executor’s workflow, the system creates a self‑reinforcing cycle that continuously generates high‑quality curricula, leading to significant gains in reasoning performance—an 18% improvement on mathematical reasoning and 24% on general reasoning for the Qwen3‑8B‑Base model.
By Peng Xia, Kaide Zeng, Jiaqi Liu, Can Qin, Fang Wu, Yiyang Zhou, Caiming Xiong, Huaxiu Yao
The paper presents a spiking neural network-based Proximal Policy Optimization (SNN‑PPO) algorithm for autonomous UAV navigation through constrained openings in civil infrastructure. By integrating spike‑based actor‑critic reinforcement learning with a stochastic Gaussian policy, the method achieved 63.77 % overall success across 3000+ episodes, improving to over 90 % in later stages and averaging 2.10 windows per episode.
By Francis Noah Walugembe, Maciej Wielgosz, Toma\v{z} Gori\v{c}an, Matej Mertik
The paper introduces a decentralized decision-making framework for teams operating under partial observability and unknown system dynamics. By leveraging low-rank latent dynamics and delayed shared information, each team member learns an approximate Markov decision process using only local private data and delayed common updates. The resulting algorithm achieves near‑optimal team performance without requiring a centralized coordinator or training, and the authors provide finite‑sample guarantees and a sample‑complexity bound.
By Xiaoxing Ren, Thomas Parisini, Andreas A. Malikopoulos
The paper investigates best‑policy identification in finite‑horizon, risk‑sensitive reinforcement learning using the entropic risk measure. It identifies a gap between known lower bounds ≥ η(e^{|eta|H}) and upper bounds ≤ O(e^{2|eta|H}) for sample complexity, attributing the excess factor to loose concentration bounds for exponential utilities. By employing a forward‑model algorithm with KL‑based exploration bonuses and a novel stopping rule, the authors achieve a sample complexity that matches the lower bound, closing the previously open exponential gap.
By Amer Essakine, Claire Vernade
arXiv:2609.24101v1 Announce Type: new
Abstract: Automated biomedical evidence synthesis depends on retrieving published studies, but the biomedical literature is systematically skewed toward positive...
By Fred Sun, Shangqi Guo