CODESKILL is an LLM-based framework that learns to extract, evolve, and maintain procedural skills from coding-agent trajectories. It treats skill extraction and skill-bank management as a learnable policy trained with reinforcement learning, using a hybrid reward combining rubric-based skill quality and verifiable execution feedback. Experiments on EnvBench, SWE-Bench Verified, and Terminal-Bench 2 demonstrate that CODESKILL raises average pass rates by 11.03 over a no-skill baseline and by 5.10 over the strongest prompt-based or memory baseline while keeping a compact skill bank.
By Yanzhou Li, Yiran Zhang, Xiaoyu Zhang, Xiaoxia Liu, Yang Liu
The paper introduces a topology-driven Multi-Agent Reinforcement Learning (TD-MARL) framework designed to coordinate soft robots in precision manufacturing tasks, specifically to prevent entanglement during unwinding operations in highly constrained environments. By employing centralized learning with a shared topological state, the approach improves observability and training stability, while distributed execution reduces communication demands and enhances system reliability. Simulation results demonstrate that TD-MARL outperforms current deep reinforcement learning methods in convergence speed and anti-winding effectiveness.
By Haoyang Le, Shengxuan Wang, Mohan Chen, Shuo Feng
StraTA introduces Strategic Trajectory Abstraction, a framework that samples a compact strategy from the initial task state and conditions subsequent actions on that strategy, training strategy generation and action execution jointly with a hierarchical GRPO-style rollout design. The method enhances exploration and credit assignment over long horizons by incorporating diverse strategy rollouts and critical self-judgment. Experiments on ALFWorld, WebShop, and SciWorld demonstrate that StraTA consistently improves sample efficiency and final performance, achieving success rates of 93.1% on ALFWorld, 84.2% on WebShop, and a 63.5% overall score on SciWorld, surpassing frontier closed‑source models.
By Xiangyuan Xue, Yifan Zhou, Zidong Wang, Shengji Tang, Philip Torr, Wanli Ouyang, Lei Bai, Zhenfei Yin
The paper introduces a new framework for genetic algorithms where mutation and recombination operators are guided by machine‑learning optimization rather than random changes. It shows that such operators can improve objective values but at higher computational cost, and demonstrates three key phenomena: the necessity of solution‑pool diversity for parity learning, the simultaneous need for generation, mutation, and recombination to achieve near‑optimal solutions, and a phase transition in Gaussian settings where positive drift yields exponential speedup.
By Anna Brandenberger, Ilan Doron-Arad, Elchanan Mossel
The paper presents a three‑phase study of visual encoders and value‑estimation methods for replay‑free parallelized Q‑learning within the Parallelized Q‑Network framework. It compares eight convolutional encoder topologies, adds Hadamax‑style multiplicative interactions and pooling, and evaluates categorical‑dueling, ensemble‑dueling, and categorical ensemble‑dueling value‑estimation configurations. The resulting architecture, Aftab, outperforms a baseline PQN on Atari‑57 and shows improved performance on Procgen Hard, demonstrating that visual topology, multiplicative representation, and downstream value‑estimation design significantly influence replay‑free Q‑learning when considered alongside computational complexity.
By Taha Shieenavaz, Shabnam Zareshahraki, Loris Nanni
The paper introduces SUN (Semantically UNified) Programs, typed executables that translate grounded relations into optimal control objectives, satisfaction predicates, and learning rewards. Using the Kuafu harness, a foundation model orchestrates scene preparation, verification, residual reinforcement learning, and data generation, repairing candidate programs and calibrating reward weights. Across nine multi‑stage manipulation tasks, Kuafu achieves an 82.03% success rate, outperforms learned baselines, generates demonstrations 10.57× faster than human teleoperation, and transfers zero‑shot to physical Franka and Kinova robots.
By Weiqi Wang, Zhi Li, Yudong Lei, David Martinez, Xiaofeng Gao, Yuxin Jiang, Chenfanfu Jiang, Yingnian Wu, Demetri Terzopoulos, Ran Gong
arXiv:2609.30321v1 Announce Type: new
Abstract: Adaptive arm selection changes the distribution of the observations collected by a bandit algorithm, but it need not change their limiting empirical sp...
By Sudarshan Manikantan (Abstract Math Institute), Abhishek Bhattacharjee (Abstract Math Institute)
arXiv:2312.16730v2 Announce Type: replace-cross
Abstract: Interactive decision making is the problem of learning to act well in an unknown environment, using the data that one's own actions generate...
By Dylan J. Foster, Alexander Rakhlin
Audio large language models (Audio LLMs) often fail to transcribe English‑Mandarin code‑switching speech, exhibiting language omission, translation‑instead‑of‑transcription, and hallucination. By applying Direct Preference Optimization (DPO) with 100 K preference pairs, the models learn to preserve mixed‑language content rather than translate, leading to significant reductions in mixed‑error rates (up to 89.6% in‑distribution). The study demonstrates that DPO can effectively align multilingual Audio LLMs for accurate code‑switching transcription.
By Trung Nguyen Quang, Cheng Yi Lewis Won, Minh Duc Pham, Yingxu He, Shuo Sun, Ai Ti Aw
MVAgent is a multi‑agent pipeline for multi‑shot video generation that ensures consistent character appearance, stable spatial layout, and continuous character state across shots. The system uses typed conditioning inputs: a Spatial Grounding agent samples camera views, an Observer records shot endings into a continuity memory, a Transition agent builds action and spatial references for subsequent shots, and an Orchestrator composes these inputs into generator requests. Trained with agentic reinforcement learning (Trunk‑GDPO) while keeping the generator and judges frozen, MVAgent achieves the highest cross‑shot consistency and narrative‑planning quality on ViMax‑Bench and is preferred over the strongest agentic baseline in human evaluation.
By Xiangyu Kong, Wenjie Zhou, Fengping Tian, Lihua Fang, Haoqin Sun, Chenyang Lyu, Longyue Wang, Weihua Luo
Simon Willison delivered a closing keynote at the WeAreDevelopers World Congress North America, outlining the key developments in large language models for 2026. He highlighted the release of Claude Opus 4.5 and GPT‑5.1 in November 2025, noting that their coding agents became reliable enough for daily use. Willison also discussed early benchmarks, such as generating an SVG of a pelican riding a bicycle, and mentioned a new GitHub repository called "Warelay" that emerged during the year.
CANOPY is a multi‑fidelity tree bandit algorithm that learns where a piecewise‑smooth prior holds instead of assuming global smoothness. It uses cheap random‑path probes to certify local aggregation bias and then focuses expensive leaf evaluations on cells where smoothness is violated. The method achieves provable fixed‑budget and regret guarantees that scale with the number of discontinuities, matching smooth‑tree rates when no violations exist and approaching structure‑blind search when violations are dense.
By Michael Jerge, Suman Jana
TabSieve is a select‑then‑predict framework that explicitly chooses a small set of informative rows from a table as evidence before predicting a missing target. The authors build a large synthetic dataset, TabSieve‑SFT‑40K, and introduce a reinforcement learning method, TAB‑GRPO, to jointly optimize evidence selection and prediction. Experiments on 75 classification and 52 regression tables show consistent performance gains, with TabSieve improving classification by 2.92% and regression by 4.45% over the best baseline while enhancing robustness to noisy context.
By Yongyao Wang, Ziqi Miao, Lu Yang, Haonan Jia, Wenting Yan, Chen Qian, Lijun Li
CONSISTRE is a consistency‑aware framework for document‑level relation extraction that tackles contradictions in large language model predictions. It offers two tracks: an inference‑time track that refines black‑box LLM outputs through constraint‑aware prompting, verification, and self‑reflection, and a training‑time track that distills consistency knowledge into smaller open‑source models via supervised fine‑tuning and reinforcement learning. Experiments on DocRED show both tracks outperform baselines, with the inference‑time track matching competitive F1 scores and the training‑time track narrowing the performance gap to proprietary LLMs while reducing inference cost.
By Mingxuan Sun
The paper introduces MQSS-Selector, a reinforcement‑learning guided pass selection system for an MLIR compilation pipeline aimed at unified High Performance Computing‑Quantum Computing (HPCQC) infrastructures. It addresses the challenges of Noisy Intermediate‑Scale Quantum (NISQ) devices by integrating device selection, compiler‑pass optimization, and job queue scheduling into a single learning‑based framework. The selector can simultaneously optimize multiple objectives—fidelity, compilation time, and scheduling latency—while adapting to circuit characteristics and device conditions.
By Andre Youssefi (Leibniz Supercomputing Centre), Erc\"ument Kaya (Leibniz Supercomputing Centre, Technical University of Munich), Minh Chung (Leibniz Supercomputing Centre), Jorge Echavarria (Munich Quantum Valley), Laura B. Schulz (Argonne National Laboratory), Martin Schulz (Leibniz Supercomputing Centre, Technical University of Munich)
Rufus-Air is an open, reproducible post‑training recipe for the GLM‑4.5‑Air‑Base model, structured as a serial pipeline of eight stages: SFT, Reasoning RL, Coding RL, Instruction‑Following RL, General Agent, Coding Agent, Search Agent, and RLHF. The paper documents the data, reward design, infrastructure, stage order, and stagewise results required to reproduce the recipe, emphasizing that stages progress from basic to advanced capabilities and from hard, verifiable rewards to softer judge‑based signals. Key findings highlight the importance of diverse, high‑quality SFT, difficulty filtering, reward reliability for stage ordering, and the role of infrastructure and engineering choices.
By Chia-Yuan Chang, Renyuan Cheng, Rui Feng, Xiaotian Han, Yuan He, Hongye Jin, Linwei Li, Shiyang Li, Fenglin Liu, Xin Liu, Priyanka Nigam, Haoyang Wen, Zhenghao Xu, Zhuocheng Xu, Bing Yin, Qingyu Yin, Chao Zhang, Rongzhi Zhang, Zhihan Zhang, Zixuan Zhang, Zixuan Zhang, Tuo Zhao
The paper analyzes Bayesian linear bandits with isotropic Gaussian parameters, independent Gaussian arms, and Gaussian reward noise when the time horizon scales with the dimension. It derives explicit limits for the normalized posterior uncertainty and parameter overlaps, yielding exact regret curves for several policies—including Thompson sampling, posterior‑mean greedy selection, and scaled‑covariance variants. The results show that posterior‑mean greedy selection achieves the optimal Bayes regret, while Thompson sampling incurs a strictly larger leading regret whose ratio to greedy lies between one and two, approaching two for long horizons.
By Prakhar Singhvi (Abstract Math Institute), Yi Zou (Abstract Math Institute), Abhishek Bhattacharjee (Abstract Math Institute)
The paper investigates the optimization landscape of reinforcement learning with verifiable rewards (RLVR) on algorithmic tasks such as iterated group and quasigroup multiplication. By mapping entropy‑regularized RLVR with myopic tabular policies to a spin‑glass energy model, the authors prove that for a broad class of models with uncorrelated inputs the landscape is benign—there are no local minima that can trap training. They identify practical obstacles like diffusive barriers and gradient‑estimation errors, show these can be mitigated by choosing an appropriate entropy regulator, and demonstrate that a transformer trained from scratch with only last‑token rewards can learn an algorithmic chain of thought for iterated non‑Abelian group multiplications.
By Noa Rubin, Zohar Ringel
AdaPilot introduces a scene-adaptive, cross-generator policy for optimizing text-to-image generation quality. By framing multi-turn image generation as a Markov Decision Process and using reinforcement learning, it decouples the policy from specific generator internals, incorporates scene-aware and process-level rewards, and achieves superior quality and generalization compared to baselines. Experiments demonstrate that a single AdaPilot policy can transfer zero‑shot to unseen generators while consistently improving performance across all evaluated models.
By Wenjin Liu, Fayuan Ke, Yue Lu, Zhe Cui, Anh Tuan Luu, Haoran Luo