Reinforcement learning

Policy optimisation, reward modelling and RLHF — how models are trained by feedback rather than by labels.

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arXiv Machine Learning
Jul 8

Model-based Bootstrap of Controlled Markov Chains

arXiv:2605. 12410v2 Announce Type: replace-cross Abstract: We propose and analyze a model-based bootstrap for transition kernels in finite controlled Markov chains (CMCs) with possibly nonstationary or history-dependent control policies, a setting that arises naturally in offline reinforcement learning (RL) when the behavior policy generating the data is unknown.

By Ziwei Su, Imon Banerjee, Diego Klabjan
arXiv Machine Learning
Jul 8

FourTune: Towards Fully 4-Bit Efficient Post-Training for Diffusion Models

arXiv:2607. 05711v1 Announce Type: new Abstract: Diffusion models have become a dominant paradigm for high-quality generative modeling, while post-training is essential for adapting them to diverse downstream applications.

By Bowen Xue, Zihan Min, Xingyang Li, Zhekai Zhang, Haocheng Xi, Lvmin Zhang, Maneesh Agrawala, Jun-Yan Zhu, Song Han, Yujun Lin, Muyang Li
arXiv AI
Jul 8

Learning The Minimum Action Distance

arXiv:2506. 09276v4 Announce Type: replace-cross Abstract: This paper presents a state representation framework for Markov decision processes (MDPs) that can be learned solely from state trajectories, requiring neither reward signals nor the actions executed by the agent.

By Lorenzo Steccanella, Joshua B. Evans, \"Ozg\"ur \c{S}im\c{s}ek, Anders Jonsson
arXiv AI
Jul 8

CONFLUX: A Latent Diffusion Model for 3D Chest-CT Synthesis with RL Post-Training

arXiv:2607. 02998v2 Announce Type: replace-cross Abstract: Controllable generative models of 3D medical images can synthesize volumes with specified clinical attributes, but this demands samples that are simultaneously high-fidelity, natively 3D, and faithful to the requested conditioning.

By Max Van Puyvelde, Halil Ibrahim Gulluk, Wim Van Criekinge, Olivier Gevaert
arXiv AI
Jul 8

From Passive Retrieval to Active Memory Navigation: Learning to Use Memory as a Structured Action Space

arXiv:2607. 05794v1 Announce Type: new Abstract: Long-term user memory is essential for personalized conversational agents, yet many memory systems still expose memory through passive retrieval interfaces, making the model a consumer of pre-selected evidence.

By Yue Xu, Yutao Sun, Yihao Liu, Mengyu Zhou, Jiayi Qiao, Lu Ma, Kai Tang, Wenjie Wang, Xiaoxi Jiang, Guanjun Jiang
Hugging Face Trending Papers
Jul 7

FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games

We present FootsiesGym, an open-source environment for learning in a non-trivial two-player, zero-sum, imperfect-information game. Built on HiFight's minimalist 2D fighting game Footsies, it isolates the cyclic, non-transitive strategic interactions of fighting game neutral play while remaining simple enough for efficient analysis.

Hugging Face Trending Papers
Jul 7

A Definition and Roadmap for World Models

World models -- internal simulators that learn the structure and dynamics of an environment -- have become one of the most actively debated concepts in AI. From model-based reinforcement learning and video generation to embodied robotics and ultimately, physical AI, researchers across AI subfields are building systems that they call "world models", yet there is no consensus on what a world model fundamentally is, what it should predict, or how it should be built.

Hugging Face Trending Papers
Jul 7

CurateEvo: Data-Curation Evolving for Agentic Post-Training

Large language model (LLM) agents require post-training methods that can improve long-horizon decision making from environment feedback. However, existing agentic post-training pipelines often treat data curation as a fixed preprocessing step, focusing mainly on data augmentation while neglecting filtering, refinement, and adaptation to downstream failures.