Reinforcement learning

Policy optimisation, reward modelling and RLHF — how models are trained by feedback rather than by labels.

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arXiv Machine Learning
Aug 11

CODS: Iterative Bellman-Residual Data Selection for Reusable Offline Reinforcement Learning

arXiv:2608. 07719v1 Announce Type: new Abstract: Offline reinforcement learning repeatedly trains policies from a fixed transition pool, making redundant data costly across seeds and hyperparameters, while naive subsampling can remove rare transitions needed for long-horizon credit assignment.

By Ibne Farabi Shihab, Sanjeda Akter, Abu Sa-Adat Mohamed Moon-Im Al Ahsan, Md Najmus Swaqeeb, Anuj Sharma
arXiv Machine Learning
Aug 11

Finite Constant Frontiers and Auditable Regret Certificates for Average-Reward Reinforcement Learning

arXiv:2608. 07725v1 Announce Type: new Abstract: Average-reward reinforcement-learning regret is known up to logarithmic factors, but the numerical content of published guarantees is difficult to compare because probability mode, structural parameter, logarithmic normalization, prior information, and planning assumptions differ.

By Ibne Farabi Shihab, Abu Sa-Adat Mohamed Moon-Im Al Ahsan, Md Najmus Swaqeeb
arXiv Machine Learning
Aug 11

Learning Multi-Timescale Interventions under Safety and Resource Constraints

arXiv:2508. 03875v2 Announce Type: replace Abstract: Many sequential decision problems offer qualitatively different ways of influencing the environment: some interventions act immediately, whereas others induce persistent effects that continue to shape future states long after the decision that initiated them.

By David Mguni, Wanrong Yang, Jing Dong, Ziquan Liu, Muhammad Salman Haleem, Baoxiang Wang, Dominik Wojtczak
arXiv AI
Aug 11

Beyond Solvability: Task Learnability as a Static Prior for LLM RL Post-Training

arXiv:2608. 09217v1 Announce Type: cross Abstract: Reinforcement learning (RL) has become a central post-training paradigm for eliciting reasoning capabilities in large language models, yet uniform task sampling allocates compute without regard to differences in how tasks respond to optimization.

By Ting Zhou, Zhenqing Ling, Daoyuan Chen, Qianli Shen, Yilun Huang, Ying Shen, Yaliang Li
Hugging Face Trending Papers
Aug 10

CHORUS: Complementary Experts for High-Coverage Testbench Stimulus Generation

Large language models (LLMs) have advanced code generation, where executable feedback provides a more reliable learning signal than textual imitation alone. Hardware verification is an important application of code generation and accounts for a substantial fraction of modern chip design effort, with high-coverage testbench stimulus generation as a key task.

Hugging Face Trending Papers
Aug 10

DSLE: A Learning Environment for Dark Souls Boss Encounters

We introduce the Dark Souls Learning Environment (DSLE), a containerized platform that presents all 22 boss encounters of Dark Souls: Remastered as game-playing agent benchmarks through a Gymnasium-style interface. DSLE combines real-time combat, high-dimensional visual input, and sparse terminal rewards, with each environment step being a real action executed against the running game.