Regret of exploratory policy improvement and $q$-learning
arXiv:2411. 01302v2 Announce Type: replace Abstract: We study the convergence of $q$-learning and related algorithms introduced by Jia and Zhou (J.
Policy optimisation, reward modelling and RLHF — how models are trained by feedback rather than by labels.
arXiv:2411. 01302v2 Announce Type: replace Abstract: We study the convergence of $q$-learning and related algorithms introduced by Jia and Zhou (J.
arXiv:2605. 12991v3 Announce Type: replace-cross Abstract: LLM-based multi-agent pipelines flip from correct to incorrect answers under simulated peer disagreement at rates we term yield, a vulnerability widely attributed to RLHF-induced sycophancy.
arXiv:2603. 00077v3 Announce Type: replace-cross Abstract: Rubric-based LLM judges have become indispensable for evaluating and optimizing systems on non-verifiable tasks, where success cannot be reduced to exact programmatic checks.
arXiv:2604. 01476v2 Announce Type: replace Abstract: Reinforcement learning for LLMs is vulnerable to reward hacking, where models exploit shortcuts to maximize reward without solving the intended task.
arXiv:2608. 09628v1 Announce Type: new Abstract: Collision avoidance systems are commonly used to avoid fragmentation events occurring in Low-Earth Orbit (LEO) and Geosynchronous Equatorial Orbit (GEO).
arXiv:2601. 03888v4 Announce Type: replace-cross Abstract: In prior work, we introduced IndexTTS 2, a zero-shot neural text-to-speech foundation model comprising two core components: a transformer-based Text-to-Semantic (T2S) module and a non-autoregressive Semantic-to-Mel (S2M) module, which together enable faithful emotion replication and establish the first autoregressive duration-controllable generative paradigm.
arXiv:2603. 28385v2 Announce Type: replace-cross Abstract: Maritime surveillance missions, such as search and rescue and environmental monitoring, rely on the efficient allocation of sensing assets over vast and geometrically complex areas.
arXiv:2608. 09138v1 Announce Type: cross Abstract: While learned robotic policies hold promise for advancing generalizable manipulation, their practical deployment is often hindered by suboptimal execution speeds.
arXiv:2608. 09389v1 Announce Type: cross Abstract: This note aims to serve as an entry point to the literature on learning in games, a topic with significant theoretical appeal and a wide range of applications -- from machine learning and data science to economics and beyond.
arXiv:2608. 09209v1 Announce Type: cross Abstract: Neural language models trained on large crowdsourced corpora frequently exploit spurious surface patterns tied to target labels without true linguistic or causal relevance, boosting benchmark performance while failing on adversarial or out-of-distribution inputs.
arXiv:2608. 08604v1 Announce Type: new Abstract: Multi-agent reinforcement learning (MARL) is a powerful framework for solving complex collaborative tasks, but it relies heavily on well-defined global reward functions.
arXiv:2608. 08224v1 Announce Type: new Abstract: Reinforcement learning post-training unlocks complex reasoning in LLMs.
arXiv:2608. 07772v1 Announce Type: new Abstract: We study policy-based reinforcement learning under the $\mu$-resets interaction protocol of Kakade and Langford [KL02].
arXiv:2608. 08010v1 Announce Type: cross Abstract: Time series forecasting (TSF) plays an important role in a wide range of real-world applications.
Large language models (LLMs) have advanced code generation, where executable feedback provides a more reliable learning signal than textual imitation alone. Hardware verification is an important application of code generation and accounts for a substantial fraction of modern chip design effort, with high-coverage testbench stimulus generation as a key task.
We introduce the Dark Souls Learning Environment (DSLE), a containerized platform that presents all 22 boss encounters of Dark Souls: Remastered as game-playing agent benchmarks through a Gymnasium-style interface. DSLE combines real-time combat, high-dimensional visual input, and sparse terminal rewards, with each environment step being a real action executed against the running game.
Reinforcement learning with verifiable rewards yields no group-relative signal when rollout groups are uniformly correct or uniformly wrong, which account for 63. 0-68.
Diffusion models have enabled high-quality video generation in recent years, but the high cost of iterative sampling hinders their practical deployment. Few-step distillation alleviates this cost, yet exposes a quality--diversity trade-off between its two dominant paradigms: trajectory-level distillation (e.
Unmanned aerial vehicle vision-language navigation (UAV-VLN) requires agents to translate visual observations and language instructions into reliable flight actions in complex environments. Although recent end-to-end UAV vision-language-action (UAV-VLA) policies reduce reliance on separately designed perception, planning, and control modules, their behavior-cloning objectives provide limited corrective supervision for interactive closed-loop execution.
Understanding dynamic sound sources requires jointly determining what produces a sound, where the source is located, and how it moves over time. Yet existing audio-language models often represent clips as global acoustic events, while vision-language models lack the spatial audio cues needed to localize and track individual sources.