Why Do LLM Agents Fail in Exploring New Environments? A World-Modeling Perspective
Read the original on arXiv Computation and Language →The Flow has not summarised this story yet — read it at arXiv Computation and Language.
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arXiv:2607. 16204v1 Announce Type: new Abstract: Recent growth in reinforcement learning (RL) has surfaced a need for diverse, specialized training environments.
The paper introduces Feedback‑Enriched Environments (FEEs) as a new approach to training large language models as autonomous agents for long‑horizon tasks. By shifting from action guidance to observation enrichment during later stages of exploration, FEEs improve performance across SciWorld and BFCL benchmarks with various Qwen3 model scales and RL algorithms. The study shows that FEEs stabilize training, promote proactive exploration, embed environmental guidance into policy weights, and highlight intra‑group feedback consistency as key for stable optimization.
arXiv:2606. 17680v1 Announce Type: new Abstract: Reinforcement learning (RL) has emerged as a powerful paradigm for training Large Language Models (LLMs) as agents.
The paper proposes CANOPY, a minimalist reinforcement learning protocol that addresses two common pitfalls—signal starvation and policy drift—in outcome‑only RL for long‑horizon interactive tasks. By scaling same‑task exploration, keeping updates on‑policy, and anchoring updates with KL divergence, CANOPY enables a Qwen3‑14B agent to achieve top leaderboard results on the AppWorld coding benchmark without auxiliary supervision or elaborate scaffolding. The approach also improves performance on SWE‑bench for a Qwen3.5‑9B model.
arXiv:2608. 02087v2 Announce Type: replace Abstract: Post-training Large Language Models (LLMs) with Reinforcement Learning (RL) has become an important tool for improving model capabilities, but the LLM action-space structure introduces challenges distinct from classical RL, with implications for inducing exploration.
arXiv:2608. 04788v1 Announce Type: cross Abstract: Large language model agents are commonly trained through reinforcement learning with sparse trajectory-level rewards, which offer limited guidance on how strongly individual tokens should be updated.