arXiv:2606. 03748v1 Announce Type: cross Abstract: Real-time vision demands models that are accurate, efficient, and simple to deploy across diverse hardware.
By Glenn Jocher, Jing Qiu, Mengyu Liu, Shuai Lyu, Fatih Cagatay Akyon, Muhammet Esat Kalfaoglu
arXiv:2606. 23825v1 Announce Type: cross Abstract: Efficient small object detection is bottlenecked by the inherent feature scarcity of tiny targets, which is further aggravated by operations of spatial-domain detectors that indiscriminately discard critical high-frequency details.
By Yuhan Rui, Shihan Qiao, Yibin Lou, Mingxi Yu, Yutong Wan, Yanqiao Chen, Dongsheng Hou, Zhen Cao, Athena Zhuoming Zhong, Qi Hao
arXiv:2609.13647v1 Announce Type: new
Abstract: The rapid development of unmanned aerial vehicle (UAV) technology has made aerial-image object detection increasingly important for natural-resource mo...
By Hao Wang
arXiv:2607. 06600v1 Announce Type: cross Abstract: Line segment detection is a key building block in visual SLAM, 3D reconstruction, and industrial inspection.
By Parsa Hassani Shariat Panahi, Amir Hossein Jalilvand, M. Hassan Najafi
TriCCOT is a tri-part architecture designed for onboard space object detection that balances computational efficiency with robust performance. It combines a convolutional region proposal network, a conformal prediction stage that enlarges bounding boxes with distribution‑free probabilistic coverage, and Aper‑GATES—a hardware‑friendly attention‑based classifier that replaces standard transformer operations with convolutional projections and gating. Experiments on DIOR and VDVRaw datasets show competitive detection accuracy and improved robustness to blur and noise, and the model was fully deployed on a Xilinx Versal VCK190 FPGA without altering the underlying DPU architecture.
By Adrien Dorise, Marjorie Bellizzi, Julia Cohen, St\'ephane May
arXiv:2608. 04720v4 Announce Type: replace Abstract: Real-time object detectors achieve remarkable accuracy under controlled conditions, yet degrade sharply on non-ideal inputs-fisheye distortion, game-rendered content, aerial views, and 360{\deg}panoramas.
By Jian Lu, Jinling Jia, Jone Yawl, Chenbin Zhang