arXiv:2608. 12373v1 Announce Type: new Abstract: Large language models are increasingly used in strategic and advisory contexts, yet their safety alignment is typically evaluated in English only.
By Rian Touchent (ALMAnaCH)
The paper titled "Position: AI Is Not Ready for Strategic Conflicts" argues that language‑model (LM) based open‑ended strategic wargames, while useful for simulating adversaries, institutions, and crisis response, pose significant safety risks. It identifies five failure modes—decision laundering, adjudication opacity, role collapse, escalation‑through‑adjudication, and failure of strategic imagination—and contends that such wargames should not inform real‑world planning or policy without an auditable safety case. Instead, the authors suggest using these simulations primarily as stress tests to expose potential failures in decision‑influencing LM agents.
By Mark Riedl, Glenn Matlin
arXiv:2509. 17192v3 Announce Type: replace Abstract: LLM-based social simulations can make a generated transcript look like a single behavioral signal, but the model behind that transcript may be doing several different jobs: choosing what an actor says or does, deciding what happens after an action, or both.
By Glenn Matlin, Isaac Song, Yixiong Hao, Parv Mahajan, Evan Montoya, Ryan Bard, Stuart R. Topp, Anthony Wen-Ming Zang, Mohammed Rehan Parwani, Soham Shetty, Mark Riedl
arXiv:2510. 10813v2 Announce Type: replace Abstract: Large Language Models (LLMs) are increasingly applied to domains that require reasoning about other agents' behavior, such as negotiation, policy design, and market simulation.
By Enric Junque de Fortuny, Veronica Roberta Cappelli
The paper investigates why large language models (LLMs) struggle in strategic decision-making under incomplete information. It identifies two key gaps: an observation‑belief gap where LLMs’ internal representations of game states are accurate but brittle, and a belief‑action gap where converting these internal beliefs into actions is weak, leading to suboptimal payoffs. Experiments with Llama 3.1, Qwen3, and gpt‑oss confirm that acting optimally on decoded beliefs would improve outcomes in most games, highlighting a bottleneck in belief‑to‑action conversion.
By Jan Sobotka, Mustafa O. Karabag, Ufuk Topcu
arXiv:2606. 24391v1 Announce Type: new Abstract: We introduce Age of LLM, a turn-based 1v1 benchmark in which two LLMs face off on a 13x7 grid to destroy the enemy base.
By Arnaud Ricci