Researchers combined an efficient algorithm with dedicated hardware to rapidly generate 3D maps for navigation using minimal memory and power.
By Adam Zewe | MIT News
We’re releasing eight simulated robotics environments and a Baselines implementation of Hindsight Experience Replay, all developed for our research over the past year. We’ve used these environments to train models which work on physical robots.
We’ve created a robotics system, trained entirely in simulation and deployed on a physical robot, which can learn a new task after seeing it done once.
arXiv:2606. 08405v1 Announce Type: new Abstract: While data-intensive deep reinforcement learning can optimize complex control policies, scientific discovery in physical systems fundamentally requires an interpretable chain of reasoning that connects physical evidence to structured control architectures.
By Boai Sun, Wenjin Guo, Zongmin Yu, Liu Yang
arXiv:2606. 02832v1 Announce Type: new Abstract: Despite a great deal of prior research into Procedural Content Generation (PCG), relatively little prior work has explored generating enemies for video games.
By Johor Jara Gonzalez, Matthew Guzdial