TrackEverything is a 3D point tracker that overcomes the trade‑off between sparse long‑horizon tracking and dense short‑clip tracking by representing videos as persistent 3D scene tracks in world coordinates. It introduces voxel‑based de‑duplication at sliding‑window boundaries, a two‑stage refinement process (endpoint refiner and lightweight trajectory refiner), and a 3D WAFT module that replaces memory‑heavy 4D correlation volumes with efficient feature sampling. The method can track all visible points in videos longer than 1000 frames using only 40 GB of GPU memory, outperforming existing dense trackers on short clips and matching sparse trackers on long sequences.
By Ayush Jain, Sreeharsha Paruchuri, Ishita Gupta, Fan Zhang, Tanner Schmidt, Jakob Engel, Katerina Fragkiadaki, Adam W. Harley
arXiv:2609.34895v2 Announce Type: replace
Abstract: Existing online video segmentation methods struggle to track objects in long, complex videos with long-term occlusions. We hypothesize that this li...
By Narges Norouzi, Niccol\`{o} Cavagnero, Idil Esen Zulfikar, Bastian Leibe, Gijs Dubbelman, Daan de Geus
arXiv:2608.24365v1 Announce Type: new
Abstract: Transformer-based object trackers are renowned for their strong performance, yet dense token processing often leads to prohibitive computational cost,...
By Qingmao Wei, Fagui Liu, Dengke Zhang, Qingze He, Quan Tang
arXiv:2609.12261v1 Announce Type: new
Abstract: Multi-object tracking (MOT) is dominated by the tracking-by-detection paradigm, whose methods typically rely on a small set of hyperparameters that are...
By Momir Ad\v{z}emovi\'c
Transformer-based object trackers are renowned for their strong performance, yet dense token processing often leads to prohibitive computational cost, limiting real-time deployment on edge devices. Wh...
arXiv:2608. 10790v1 Announce Type: cross Abstract: Deploying modern video trackers at scale is bottlenecked by the computational cost of RGB-based object detectors.
By I\~naki Erregue, Kamal Nasrollahi, Sergio Escalera