arXiv:2608.24365v1 Announce Type: new
Abstract: Transformer-based object trackers are renowned for their strong performance, yet dense token processing often leads to prohibitive computational cost,...
By Qingmao Wei, Fagui Liu, Dengke Zhang, Qingze He, Quan Tang
Deploying modern video trackers at scale is bottlenecked by the computational cost of RGB-based object detectors. To this end, we present MVTrack, an ultrafast tracker for moving objects that operates directly on H.
arXiv:2608. 10790v1 Announce Type: cross Abstract: Deploying modern video trackers at scale is bottlenecked by the computational cost of RGB-based object detectors.
By I\~naki Erregue, Kamal Nasrollahi, Sergio Escalera
Tetris is a video object tracking system that uses tile-level sampling to efficiently extract high‑fidelity tracks. It partitions videos into tile‑based polyominoes, classifies relevant tiles, prunes redundant ones with an ILP under a user‑defined accuracy constraint, and packs the remaining polyominoes to minimize detector calls. On seven stationary‑video datasets, Tetris maintains less than a 5% loss in tracking accuracy while achieving up to 17.4× higher throughput than prior systems and up to 68.8× higher than a full‑frame reference pipeline.
By Chanwut Kittivorawong, Alena Chao, Charlie Si, Alvin Cheung
TrackEverything is a 3D point tracker that overcomes the trade‑off between sparse long‑horizon tracking and dense short‑clip tracking by representing videos as persistent 3D scene tracks in world coordinates. It introduces voxel‑based de‑duplication at sliding‑window boundaries, a two‑stage refinement process (endpoint refiner and lightweight trajectory refiner), and a 3D WAFT module that replaces memory‑heavy 4D correlation volumes with efficient feature sampling. The method can track all visible points in videos longer than 1000 frames using only 40 GB of GPU memory, outperforming existing dense trackers on short clips and matching sparse trackers on long sequences.
By Ayush Jain, Sreeharsha Paruchuri, Ishita Gupta, Fan Zhang, Tanner Schmidt, Jakob Engel, Katerina Fragkiadaki, Adam W. Harley
The ByteTrack algorithm is a widely used and computationally efficient multi-object tracking architecture. Its core innovation lies in the combination of lenient bounding box associations with trackle...
ByteTraX is a lightweight enhancement to the ByteTrack multi‑object tracking architecture that introduces a single unified matching threshold and stricter track initiation criteria to reduce erroneous track reclassification and identity switches. The method yields consistent performance gains across several benchmarks—GMOT‑40, LC‑MOT, SportsMOT, TeamTrack, DAMUNT, and DeepSea‑MOT—while boosting processing speed by over 10%. Quantitatively, ByteTraX achieves more than a 40% drop in identity switches, with mean improvements of 3.6 in HOTA, 5.6 in IDF1, and 6.3 FPS.
By Thomas A. O'Shea-Wheller
arXiv:2609.12261v1 Announce Type: new
Abstract: Multi-object tracking (MOT) is dominated by the tracking-by-detection paradigm, whose methods typically rely on a small set of hyperparameters that are...
By Momir Ad\v{z}emovi\'c
To adapt billion-parameter Vision Transformers for long-video understanding, recent methods freeze the backbone and train lightweight convolutional modules. While effective for parameter-efficient tra...
End-to-end multi-object trackers have narrowed the gap with classical tracking-by-detection on association-difficult benchmarks. Yet they still make spatially implausible errors no classical tracker w...
SV-TAD introduces native sparse 2D convolutions to enable convolutional adapters to operate directly on dynamically pruned token sets, addressing the inefficiency of dense reconstruction in token‑selection methods. By integrating this primitive into a temporal action detection framework, the approach cuts VideoMAEv2‑L computation by up to 64% and achieves 2.2× faster inference while preserving state‑of‑the‑art accuracy on THUMOS‑14 and ActivityNet‑1.3. When applied to InternVideoNext‑L, it surpasses prior state‑of‑the‑art performance at roughly half the computational cost and naturally supports auxiliary task tokens for improved fine‑grained assembly detection on ATTACH.
By Ricardo Pizarro, Roberto Valle, Jos\'e M. Buenaposada, Luis M. Bergasa, Luis Baumela
iCATS introduces a training‑free sparse attention mechanism for Diffusion Transformers that accelerates video generation by reducing computations. It improves importance estimation by clustering query‑key dot‑product interactions and reformulates the objective as a quadratic form for low‑cost computation. The method also adapts sparsity dynamically across denoising timesteps using an SNR‑guided schedule and employs a tail‑merging strategy to enhance GPU kernel utilization, achieving significant speedups while maintaining high PSNR scores.
By Chengfeng Han, Baole Ai, Xianlu Bian, Jie Yao, Zilong Huang, Ang Wang, Dandan Ding