Deploying modern video trackers at scale is bottlenecked by the computational cost of RGB-based object detectors. To this end, we present MVTrack, an ultrafast tracker for moving objects that operates directly on H.
arXiv:2608.24365v1 Announce Type: new
Abstract: Transformer-based object trackers are renowned for their strong performance, yet dense token processing often leads to prohibitive computational cost,...
By Qingmao Wei, Fagui Liu, Dengke Zhang, Qingze He, Quan Tang
Transformer-based object trackers are renowned for their strong performance, yet dense token processing often leads to prohibitive computational cost, limiting real-time deployment on edge devices. Wh...
Tetris is a video object tracking system that uses tile-level sampling to efficiently extract high‑fidelity tracks. It partitions videos into tile‑based polyominoes, classifies relevant tiles, prunes redundant ones with an ILP under a user‑defined accuracy constraint, and packs the remaining polyominoes to minimize detector calls. On seven stationary‑video datasets, Tetris maintains less than a 5% loss in tracking accuracy while achieving up to 17.4× higher throughput than prior systems and up to 68.8× higher than a full‑frame reference pipeline.
By Chanwut Kittivorawong, Alena Chao, Charlie Si, Alvin Cheung
arXiv:2606. 14094v1 Announce Type: cross Abstract: Conventional RGB cameras have been widely used in multi-object tracking due to their ability to capture rich appearance and semantic information.
By Shiao Wang, Xiao Wang, Chao Wang, Yitao Li, Menghao Liu, Bo Jiang, Yaowei Wang, Yonghong Tian, Jin Tang
TrackEverything is a 3D point tracker that overcomes the trade‑off between sparse long‑horizon tracking and dense short‑clip tracking by representing videos as persistent 3D scene tracks in world coordinates. It introduces voxel‑based de‑duplication at sliding‑window boundaries, a two‑stage refinement process (endpoint refiner and lightweight trajectory refiner), and a 3D WAFT module that replaces memory‑heavy 4D correlation volumes with efficient feature sampling. The method can track all visible points in videos longer than 1000 frames using only 40 GB of GPU memory, outperforming existing dense trackers on short clips and matching sparse trackers on long sequences.
By Ayush Jain, Sreeharsha Paruchuri, Ishita Gupta, Fan Zhang, Tanner Schmidt, Jakob Engel, Katerina Fragkiadaki, Adam W. Harley