arXiv AI

Social Simulations: from Agent-Based Modeling to Digital Twins

arXiv:2607. 13693v1 Announce Type: cross Abstract: This book chapter covers the evolution of social simulation from classical agent-based models, in which agents interact according to explicitly defined behavioral rules, to AI-enhanced simulations based on Large Language Models and, ultimately, Social Digital Twins: high-fidelity, data-driven representations of real-world socio-technical systems.

arXiv Computation and Language
Sep 22

SocioVerse2: A Longitudinal Dynamic Social Simulation Framework under a Human-AI Co-evolutionary Paradigm

arXiv:2609.24911v1 Announce Type: new Abstract: Social simulation offers the social sciences an experimental instrument that the real world cannot supply, and generative agents have transformed it by...

By Xinnong Zhang, Jiayu Lin, Jia Wang, Yixu Huang, Xinyi Mou, Yingqian Wu, Jingcong Liang, Shijun Lei, Jianing Shi, Guanying Li, Siyuan Wang, Hanjia Lyu, Zhenfei Yin, Yunlu Yin, Siming Chen, Yulan He, Jiebo Luo, Xuanjing Huang, Liyin Jin, Baohua Zhou, Hanqi Yan, Zhongyu Wei
arXiv AI
Aug 25

Minimal Local Simulation Foundations for LLM- and VLM-Driven Agents in 2D and 3D Environments

The paper introduces two minimal simulation foundations—SD-AgentFoundry-2D and SD-AgentFoundry-3D—for educational and rapid prototyping use with large language models (LLMs) and vision-language models (VLMs). SD-AgentFoundry-2D offers a 2D multi‑agent environment where LLM agents move, communicate, and react to local events such as fire, while SD-AgentFoundry-3D provides a 3D digital‑twin setting where a VLM interprets first‑person images to generate natural‑language movement instructions. Both frameworks run locally on macOS, Windows, and Linux, are intentionally lightweight, and are open for modification rather than being finished applications.

By Ryuki Hyodo
arXiv AI
Aug 28

LiveSim: Simulating Environment-Shaped Users in Multi-Agent Live-Stream Ecosystems

LiveSim is an LLM-based framework designed to simulate users in multi‑agent live‑stream ecosystems. It treats users as editable behavioral hypotheses and refines them through trajectory‑grounded interactions, using discrepancies between simulated and observed trajectories to uncover missing environmental shaping effects. The framework extracts transferable environment‑behavior patterns, stores them in a collective behavioral memory, and demonstrates improved user‑level fidelity and ecosystem‑level analysis on real‑world live‑stream risk‑control data.

By Jiaqi Xu, Yiran Qiao, Jing Chen, Qiwei Zhong, Xiang Ao, Xueqi Cheng