RSIGame: Autonomous Agentic Game Development with Recursive Self-improvement
Read the original on arXiv Computation and Language →The Flow has not summarised this story yet — read it at arXiv Computation and Language.
The Flow has not summarised this story yet — read it at arXiv Computation and Language.
arXiv:2608.21833v1 Announce Type: new Abstract: Recent large language models (LLMs) can operate as coding agents that build complete games from natural language requests. Game development is especial...
arXiv:2606. 07412v1 Announce Type: cross Abstract: LLM-driven software engineering agents have become a central testbed for real-world language-model capability, yet their training remains limited by the availability of high-quality SWE tasks.
arXiv:2608. 16742v1 Announce Type: cross Abstract: Large Language Models (LLMs) have achieved remarkable progress in code generation, yet ensuring correctness in complex, repository-level tasks remains challenging.
The paper presents a systematic analysis of five state‑of‑the‑art automated program repair agents, tracing their decision‑making across 500 real‑world repair tasks. It finds that while the agents perform well on simple fixes, they struggle with logic‑intensive bugs, often producing verbose, overfitted patches that pass tests without addressing root causes. Key bottlenecks identified include poor test generation, limited regression test selection, and reliance on primitive tooling without access to debuggers or advanced program analysis tools.
arXiv:2606. 31270v1 Announce Type: cross Abstract: Computer-use agents, which leverage multimodal large language models (MLLMs) to operate computers and complete tasks, have attracted significant attention for their utility and versatility.
arXiv:2609.01481v1 Announce Type: new Abstract: This paper studies autonomous software development, in which LLM-based coding agents transform high-level requirements into complete, functional, and u...