Relational Learning as World Modeling
Read the original on arXiv AI →The Flow has not summarised this story yet — read it at arXiv AI.
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The paper introduces the Agent-Editing World Model (AEWM), a new approach that models how reasoning and actions influence future task progress instead of simulating tool responses. AEWM includes an Action Judge that classifies decisions as Critical, Exploratory, or Noisy, and a State Revision mechanism that edits noisy reasoning–action continuations from the same observed history. The integrated system, EditAct, directly updates the underlying state during real execution, leading to significant performance gains across multiple benchmarks and agent backbones.
Memento 3 is a frozen large‑language‑model agent that learns explicit world models by maintaining a natural‑language rulebook in external memory. The agent iteratively observes, reflects, revises the rulebook, compiles it into executable code, and verifies updates through prediction error and replay, accepting only code that the LLM deems faithful to the rulebook. In experiments, a single‑model version solved all 25 public ARC‑AGI‑3 games with perfect efficiency, and a learned feedback controller achieved perfect scores in Atari Pong without further LLM calls.
arXiv:2609.36985v1 Announce Type: cross Abstract: The central challenge of world modeling is to learn representations that capture how the world evolves. However, existing world models predominantly...
WorldAgen is a unified framework that jointly learns world modeling and action prediction using a shared Transformer backbone with two specialized heads. It introduces a Mixed Unidirectional Attention Mask to separate the world model and agent model, and enables Test-Time Training (TTT) by sampling exploratory actions and updating the world model with real state transitions. Experiments on CALVIN and LIBERO show that WorldAgen matches or surpasses state‑of‑the‑art methods, especially when TTT is applied to a few samples.
arXiv:2609.00002v1 Announce Type: new Abstract: World models enable language-model agents to predict environment dynamics and plan before acting. In text environments, the model must learn symbolic a...
The paper introduces the AGI Maze Prediction Datasets and Benchmark, a lightweight, procedurally generated grid‑world testbed for evaluating predictive models, particularly Transformers, on tasks such as per‑step transition prediction, fixed‑horizon state prediction, and sequential textual‑observation prediction. It compares byte‑level Transformer baselines with two memory‑augmented architectures, showing that a pseudo‑video spatial‑memory Transformer achieves perfect validation accuracy on selected tasks and improves sequential text‑trace prediction, while a generic auxiliary latent‑memory Transformer does not consistently help. The study highlights that structured, task‑aligned working memory can be more effective than merely increasing latent capacity, and positions the benchmark as a compact setting for testing architectures that couple textual interfaces to learned structured state.