arXiv AI

WorldAgen: Unified State-Action Prediction with Test-Time World Model Training

WorldAgen is a unified framework that jointly learns world modeling and action prediction using a shared Transformer backbone with two specialized heads. It introduces a Mixed Unidirectional Attention Mask to separate the world model and agent model, and enables Test-Time Training (TTT) by sampling exploratory actions and updating the world model with real state transitions. Experiments on CALVIN and LIBERO show that WorldAgen matches or surpasses state‑of‑the‑art methods, especially when TTT is applied to a few samples.

arXiv AI
Sep 3

AGI Maze Prediction Datasets: A Compact Benchmark for Learning World Dynamics with Transformers

The paper introduces the AGI Maze Prediction Datasets and Benchmark, a lightweight, procedurally generated grid‑world testbed for evaluating predictive models, particularly Transformers, on tasks such as per‑step transition prediction, fixed‑horizon state prediction, and sequential textual‑observation prediction. It compares byte‑level Transformer baselines with two memory‑augmented architectures, showing that a pseudo‑video spatial‑memory Transformer achieves perfect validation accuracy on selected tasks and improves sequential text‑trace prediction, while a generic auxiliary latent‑memory Transformer does not consistently help. The study highlights that structured, task‑aligned working memory can be more effective than merely increasing latent capacity, and positions the benchmark as a compact setting for testing architectures that couple textual interfaces to learned structured state.

By Alexey Potapov
Hugging Face Trending Papers
Sep 2

AGI Maze Prediction Datasets: A Compact Benchmark for Learning World Dynamics with Transformers

The paper introduces the AGI Maze Prediction Datasets and Benchmark, a lightweight testbed for evaluating how Transformers and other models learn world dynamics. The benchmark, built from procedurally generated grid worlds, includes per‑step transition prediction, fixed‑horizon state prediction, and sequential textual‑observation prediction, with source‑maze‑disjoint training and validation splits to test transferable action‑conditioned dynamics. Experiments show that a pseudo‑video spatial‑memory Transformer, which initializes and updates a two‑dimensional latent workspace from the input map and action history, achieves perfect validation accuracy on selected tasks and improves sequential text‑trace prediction, outperforming byte‑level and unstructured‑memory baselines and suggesting that structured, task‑aligned working memory is more effective than additional latent capacity alone.

arXiv Computer Vision
Oct 15

OneLA: Learning Many Worlds from Latent Actions

arXiv:2610.20160v1 Announce Type: new Abstract: Learning world models across diverse domains calls for a unified control space, yet ac- tion interfaces vary across domains and action annotations are...

By Ziyu Zhu, Zhaoxu Sun, Fan Jiang, Chiyu Wang, Junfeng Ni, Mu Xu
arXiv Machine Learning
Oct 3

JEPA-TTT: Persistent Test-Time Training of Latent World Models for Planning under Dynamics Shifts

JEPA‑TTT is a method that continuously adapts the latent dynamics predictor of a pretrained Joint‑Embedding Predictive Architecture (JEPA) world model during test time. It performs self‑supervised updates across episodes while keeping the visual encoder and reward head fixed, using dense replay to sample prediction windows from a growing buffer. In experiments on eight dynamics shifts across four continuous‑control environments, JEPA‑TTT reduces latent prediction error by 83% and improves planning performance by 153% compared to the frozen model.

By Zheyuan Zhang, Suyu Ye, Nakul Agarwal, Hossein Nourkhiz Mahjoub, Ehsan Moradi Pari, Daniel Khashabi, Tianmin Shu, Vaishnav Tadiparthi
arXiv AI
6d ago

Vision-Language Agents Can Learn in Their Own Latent Worlds

The paper introduces Dwell, a model‑based reinforcement learning framework that treats a pretrained vision‑language model (VLM) as a recurrent latent transition operator. Dwell enables the VLM to predict, adjust, and act within its own latent space, allowing the agent to learn from real interactions and latent imagination without reconstructing full futures. Experiments across five interactive visual environments show that Dwell outperforms other trainable methods while significantly reducing computational demands for imagination.

By Haoxi Li, Sikai Bai, Jianfei Ma, Qinglin Hou, Xiaocheng Lu, Tao Han, Jie Zhang, Song Guo