Real-Time Scene-Adaptive Tone Mapping for High-Dynamic Range Object Detection
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
arXiv:2608.28674v1 Announce Type: new Abstract: Multi-exposure is an efficient way to capture real-world high-dynamic-range (HDR) scenes. However, HDR imaging suffers from severe ghosting artifacts i...
We propose DOME-HDR, a dual-output multi-exposure HDR reconstruction framework that jointly produces a perceptually balanced SDR image and a consistent HDR image via gain map inverse tone mapping. Given three bracketed LDR inputs, DOME-HDR first synthesizes a base SDR using a LoRA-adapted latent diffusion model.
arXiv:2604.06161v3 Announce Type: replace-cross Abstract: Most digital videos are stored in 8-bit low dynamic range (LDR) formats, where much of the original high dynamic range (HDR) scene radiance i...
arXiv:2607. 22714v1 Announce Type: cross Abstract: Real-time perception is a foundational requirement for advanced driver assistance systems (ADAS) and autonomous vehicles, yet embedded automotive platforms impose severe constraints on compute, memory, and power.
Existing object detection methods predominantly utilize sRGB inputs, which are compressed from RAW sensor data using Image Signal Processors (ISP) originally designed for visualization purposes. Compared to RGB images, RAW images possess favorable noise characteristics and richer information representation, which are crucial for object detection, particularly under challenging conditions such as adverse weather or low-light environments.
arXiv:2608. 04720v4 Announce Type: replace Abstract: Real-time object detectors achieve remarkable accuracy under controlled conditions, yet degrade sharply on non-ideal inputs-fisheye distortion, game-rendered content, aerial views, and 360{\deg}panoramas.