arXiv:2604.06161v3 Announce Type: replace-cross
Abstract: Most digital videos are stored in 8-bit low dynamic range (LDR) formats, where much of the original high dynamic range (HDR) scene radiance i...
By Zhengming Yu, Li Ma, Mingming He, Leo Isikdogan, Yuancheng Xu, Dmitriy Smirnov, Pablo Salamanca, Dao Mi, Pablo Delgado, Ning Yu, Julien Philip, Xin Li, Wenping Wang, Paul Debevec
The paper introduces a method for progressively extending the dynamic range of an image by learning to increase it by a single exposure value first, then applying the network recurrently to achieve full HDR reconstruction. The approach is agnostic to input dynamic range, targets a bounded output domain, and utilizes RAW images with adversarial losses to produce realistic results. Memory Replay during backpropagation allows training over multiple inference stages, reducing reconstruction errors and enabling robust recovery of bright highlights in long‑tailed HDR scenes.
By Sebastian Dille, Keru Fu, S. Mahdi H. Miangoleh, Ya\u{g}{\i}z Aksoy
InstantHDR is a feed-forward network that initializes high dynamic range (HDR) 3D scenes from uncalibrated multi-exposure low dynamic range (LDR) image collections in a single forward pass. It uses geometry-guided appearance modeling for multi-exposure fusion and a meta-network for scene-specific tone mapping. The authors also created a pre-training dataset, HDR-Pretrain, with 168 Blender-rendered scenes to support generalizable HDR models, achieving a speedup of about 700× over state‑of‑the‑art optimization methods while maintaining comparable quality after lightweight post‑optimization.
By Dingqiang Ye, Jiacong Xu, Jianglu Ping, Yuxiang Guo, Chao Fan, Vishal M. Patel
arXiv:2608.28674v1 Announce Type: new
Abstract: Multi-exposure is an efficient way to capture real-world high-dynamic-range (HDR) scenes. However, HDR imaging suffers from severe ghosting artifacts i...
By Qian Tao, Wei Wang, Chaobing Zheng, Zhengguo Li
arXiv:2508.15774v2 Announce Type: replace
Abstract: Visual diffusion models achieve remarkable progress, yet they are typically trained at limited resolutions due to the lack of high-resolution data...
By Gordon Chen, Haonan Qiu, Ning Yu, Ziqi Huang, Paul Debevec, Ziwei Liu
arXiv:2606. 09056v1 Announce Type: cross Abstract: Video generative models have become increasingly powerful, but long-range consistency remains challenging to achieve because even a few dozen frames require impractically long transformer sequence lengths.
By Ishaan Preetam Chandratreya, David Charatan, Basile Van Hoorick, Sergey Zakharov, Vitor Guizilini, Phillip Isola, Vincent Sitzmann
We propose DOME-HDR, a dual-output multi-exposure HDR reconstruction framework that jointly produces a perceptually balanced SDR image and a consistent HDR image via gain map inverse tone mapping. Given three bracketed LDR inputs, DOME-HDR first synthesizes a base SDR using a LoRA-adapted latent diffusion model.
arXiv:2602.19202v3 Announce Type: replace
Abstract: Event cameras excel at high-speed, low-power, and high-dynamic-range scene perception. However, as they fundamentally record only relative intensit...
By Gang Xu, Zhiyu Zhu, Junhui Hou
We present the Large Processing Model (LPM), a diffusion-based generative framework for photorealistic video restoration under complex, in-the-wild degradations. To our knowledge, LPM is the first generative video restoration model deployed at industrial scale.
arXiv:2607. 20628v1 Announce Type: cross Abstract: Real-world video deblurring remains challenging due to diverse motion patterns, complex degradations, and the scarcity of realistic training data, yet robust restoration is critical for downstream pipelines such as mobile imaging and 3D reconstruction.
By Renbiao Jin, Mingxin Yang, Yutian Chen, Junhao Zhuang, Xin Cai, Mulin Yu, Linning Xu, Wenxian Yu, Danping Zou, Shi Guo, Tianfan Xue
arXiv:2608.23549v1 Announce Type: new
Abstract: Rendering views using 3D scene representations such as Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), meshes, or even point clouds produces...
By Khiem Vuong, Deva Ramanan, Srinivasa Narasimhan
The paper introduces Split-then-Merge (StM), a new framework for generative video composition that improves control and tackles data scarcity. StM divides a large set of unlabeled videos into dynamic foreground and background layers, then self‑composes them to learn how subjects interact with varied scenes. The method employs a transformation‑aware training pipeline with multi‑layer fusion, augmentation, and an identity‑preservation loss, achieving superior performance over state‑of‑the‑art methods in both quantitative and qualitative evaluations.
By Ozgur Kara, Yujia Chen, Ming-Hsuan Yang, James M. Rehg, Wen-Sheng Chu, Du Tran