Multi-exposure HDR Imaging: A Review of Pixel-level and Feature-level Reconstruction Methods
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
Due to the limited dynamic range of conventional image sensors, captured low dynamic range (LDR) video often suffers from highlight clipping and shadow detail loss, making high-quality high dynamic ra...
arXiv:2609.27274v1 Announce Type: new Abstract: Due to the limited dynamic range of conventional image sensors, captured low dynamic range (LDR) video often suffers from highlight clipping and shadow...
InstantHDR is a feed-forward network that initializes high dynamic range (HDR) 3D scenes from uncalibrated multi-exposure low dynamic range (LDR) image collections in a single forward pass. It uses geometry-guided appearance modeling for multi-exposure fusion and a meta-network for scene-specific tone mapping. The authors also created a pre-training dataset, HDR-Pretrain, with 168 Blender-rendered scenes to support generalizable HDR models, achieving a speedup of about 700× over state‑of‑the‑art optimization methods while maintaining comparable quality after lightweight post‑optimization.
The paper presents a framework for converting standard dynamic range (SDR) videos into high dynamic range (HDR) videos using large-scale generative video models. It introduces a Multi-Exposure Video Model (MEVM) that predicts exposure-bracketed linear SDR sequences from a single nonlinear SDR input, and a Video Merging Model (VMM) that fuses these predictions into a high-quality HDR sequence while preserving detail in shadows and highlights. Experiments, qualitative evaluation, and a user study demonstrate robust HDR conversion for casual consumer footage and iconic films, and the approach can be integrated into existing SDR generative video pipelines.
The paper introduces a new HDR video reconstruction framework that uses a double-stream registration approach combined with pyramid fusion. It processes three consecutive frames by computing optical flow relative to the central frame and applying a midpoint displacement strategy to address severe overexposure. The resulting radiance and low‑dynamic‑range images are merged in a pyramid fusion stage to produce the final HDR output, and experiments show the method outperforms existing state‑of‑the‑art techniques.
PriorGS is a 3D Gaussian Splatting framework for single‑exposure high dynamic range (HDR) novel view synthesis that uses learned priors to guide HDR reconstruction and camera response function (CRF) estimation. It introduces a 3D base‑gain HDR representation, separating HDR radiance into an LDR base and a 3D gain field, which improves robustness to inconsistencies in pseudo‑HDR targets and enables 3D HDR appearance editing. Experiments show PriorGS outperforms existing baselines in HDR reconstruction quality.