Voice Memory for Agentic Speech Recognition
arXiv:2607. 26410v1 Announce Type: cross Abstract: We present Voice Memory, a inference-only scheme for agentic speech recognition: at stream time, a frozen corrector reads a single per-domain memory.
SpeechGym is an audio‑native environment that lets two omni‑modal models converse entirely in native audio, eliminating external ASR/TTS and API boundaries while preserving the tasks, tools, and success checks of a standard text‑based agent benchmark. By training end‑to‑end, the framework addresses perceptual failures—such as misheard arguments that cascade into failed calls—and behavioural failures, both of which are automatically labeled for free. Using per‑turn process rewards to overcome reward sparsity, agents trained in SpeechGym transfer to an independent voice benchmark, doubling task success and improving efficiency in turns and tokens.
arXiv:2607. 26410v1 Announce Type: cross Abstract: We present Voice Memory, a inference-only scheme for agentic speech recognition: at stream time, a frozen corrector reads a single per-domain memory.
arXiv:2601. 18904v3 Announce Type: replace-cross Abstract: Generative AI for speech and audio is increasingly expected to serve users across languages, cultures, and communities, yet current auditory Large Language Models (LLMs) are still largely trained and evaluated on high-resource data.
We present Voice Memory, a inference-only scheme for agentic speech recognition: at stream time, a frozen corrector reads a single per-domain memory. md and decides per utterance whether to act on the hypothesis or abstain and keep the 1-best.
arXiv:2608. 03215v1 Announce Type: cross Abstract: Reinforcement learning for flow-matching text-to-speech is complicated by deterministic ODE sampling: trajectory-level policy-gradient methods typically convert the ODE into an SDE and track per-step likelihood ratios, introducing stochastic perturbations and substantial overhead.
arXiv:2608. 19515v1 Announce Type: new Abstract: Prosodic cues can convey task-relevant information that alters the trajectory and outcome of a task-oriented dialogue, even when the words themselves remain unchanged.
Prosodic cues can convey task-relevant information that alters the trajectory and outcome of a task-oriented dialogue, even when the words themselves remain unchanged. Yet existing benchmarks typically evaluate prosodic perception, response appropriateness, and task-oriented dialogue in isolation, making it difficult to test whether prosodic evidence changes downstream decisions.
arXiv:2606. 10368v1 Announce Type: cross Abstract: Speech-to-text (S2T) systems for recognition (ASR) and translation (S2TT) typically generate discrete text tokens.
arXiv:2608. 06735v1 Announce Type: new Abstract: Reinforcement learning (RL) has achieved strong results in improving large language models (LLMs) on tasks with stationary, verifiable rewards, such as mathematical reasoning and code execution.
arXiv:2606. 05121v1 Announce Type: cross Abstract: Audio is an inherently interactive modality, yet today's Large Audio Language Models (LALMs) are offline, and streaming audio models each handle only a single task such as streaming ASR or voice chatting.
arXiv:2606. 18273v1 Announce Type: cross Abstract: Large audio language models (LALMs) have shown impressive capabilities on diverse audio understanding tasks, ranging from speech transcription to music analysis.
The paper introduces ContraTalk, a benchmark that tests whether dialogue models truly use acoustic cues or rely on transcript shortcuts. It formalizes cross‑modal disagreement, creates conflict and consistent QA examples, and proposes an Audio Twin representation to expose acoustic evidence to models. Experiments show that while text‑only LLMs perform well on consistent cases, they falter on conflict cases, and AudioLLMs only partially mitigate this issue.
The article surveys multi‑turn conversational AI, highlighting its shift from isolated text prompts to sustained, multimodal interactions that involve clarifying goals, revising requests, and switching topics. It reviews literature across text‑only dialogue, AudioLLMs, multimodal and omni‑modal systems, and tool‑augmented agents, organizing findings around datasets, models, training, evaluation, and cross‑cutting challenges. The analysis reveals that while multimodal perception and action have progressed rapidly, systems still struggle with persistent memory, cross‑turn grounding, full‑duplex interaction, robust evaluation, and cultural alignment.