arXiv:2405. 16668v2 Announce Type: replace Abstract: Adversarial Imitation Learning (AIL) faces challenges with sample inefficiency because of its reliance on sufficient on-policy data to evaluate the performance of the current policy during reward function updates.
By Yilei Chen, Vittorio Giammarino, James Queeney, Ioannis Ch. Paschalidis
arXiv:2606. 11284v1 Announce Type: cross Abstract: Real-world multi-agent systems, from traffic coordination to resource allocation, are often modeled as general-sum games where individual incentives conflict with collective welfare.
By Wongyu Lee, Francesco Lelli, Omran Ayoub, Massimo Tornatore
arXiv:2608. 09389v1 Announce Type: cross Abstract: This note aims to serve as an entry point to the literature on learning in games, a topic with significant theoretical appeal and a wide range of applications -- from machine learning and data science to economics and beyond.
By Panayotis Mertikopoulos
arXiv:2510. 12560v2 Announce Type: replace-cross Abstract: End-to-end autonomous driving models trained with imitation learning (IL) often generalize poorly, particularly in long-tail scenarios where expert demonstrations are sparse.
By Xiaoji Zheng, Ziyuan Yang, Yanhao Chen, Yuhang Peng, Yuanrong Tang, Gengyuan Liu, Bokui Chen, Jiangtao Gong
arXiv:2607. 29617v1 Announce Type: cross Abstract: Imitation learning (IL)---training an agent to replicate expert behavior from demonstrations---underpins applications from robotics to language model training.
By Luca Viano, Antoine Moulin, Audrey Huang, Volkan Cevher, Philip Amortila, Dylan J. Foster
arXiv:2605. 29032v2 Announce Type: replace Abstract: Model-based reinforcement learning (MBRL) agents typically learn world models by minimizing predictive loss.
By Christoph Dann, Yishay Mansour, Mehryar Mohri