This paper presents $π$-SUB, a physics-informed framework for generating synthetic underwater benchmark datasets that bridges the synthetic-to-real gap for Underwater Image Enhancement (UIE). The proposed framework extends the classical underwater image formation model by incorporating depth-dependent downwelling irradiance, biologically resolved absorption, and environmental scattering across all ten Jerlov water types, together with independently controllable residual phenomena.
The paper introduces an extension to the OceanSim underwater perception simulator, adding a Synthetic Data Generation pipeline that produces large, automatically labeled, photorealistic datasets with configurable scene and sensor settings. The authors evaluate this pipeline on a real-world sea urchin detection task, examining how different synthetic scene variations influence sim-to-real performance. They discuss the pipeline’s findings, limitations, and future directions for improving rendering fidelity, scene diversity, and sim-to-real generalization.
By Haoyu Ma, Onur Bagoren, Anja Sheppard, Elias Fandi, Ashrith Edukulla, Tanner Aslan, Natasha Sieh, Jingyu Song, Katherine A. Skinner
The paper investigates the performance of Gaussian splatting techniques for 3D reconstruction in underwater settings, evaluating five publicly available systems across datasets with varying turbidity, illumination loss, and colour attenuation, as well as an industrial survey. The study finds that reconstruction quality is more influenced by environmental setup—such as water clarity and illumination geometry—than by the specific algorithmic architecture, with clear water yielding high frame registration rates and artificial moving lights favoring medium‑blind splatting. The authors release all scene builds, per‑run configurations, and evaluation code to support reproducibility.
By Olaya \'Alvarez-Tu\~n\'on, Stella Gra{\ss}hof
WaterClear-GS introduces a physics-informed Gaussian splatting method tailored for underwater 3D reconstruction and appearance restoration. It models underwater degradation as intrinsic Gaussian attributes and employs a dual-branch optimization that separates clean appearance from degradation while preserving photometric consistency. The approach incorporates depth-guided geometry regularization, perception-driven supervision, exposure constraints, adaptive regularization, and spectral regularization, achieving strong novel view synthesis and image restoration performance at over 160 FPS.
By Xinrui Zhang, Yufeng Wang, Zesheng Wang, Dacheng Qi, Wenrui Ding, Shuangkang Fang
The underwater environment is challenging for 3D reconstruction, because particles suspended in the water scatter and diffuse light, turbidity varies, absorption depends on wavelength, and illuminatio...
The paper introduces 3D-USE, a two‑stage framework for underwater scene‑level enhancement that learns a persistent, visibility‑enhanced 3D representation from degraded multi‑view observations. First, the Medium Radial Basis Anchor Representation (MediumRBF) builds a medium‑aware Gaussian scene by separating object and medium effects. Then, Appearance Transition Consensus (ATC) transfers 2D underwater image enhancement knowledge into scene‑global and Gaussian‑local targets, which are realized by an Underwater Bilateral Appearance Field (U‑BAF) to render enhanced novel views without a 2D UIE model at inference. Experiments on real underwater scenes demonstrate improved visibility, cross‑view consistency, and preserved reconstruction quality.
By Jieyu Yuan, Yuanlin Zhang, Jihong Li, Chunle Guo, Huimin Lu, Chongyi Li