PhysLDM: Latent Diffusion for High-Fidelity Deformable Simulation
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
Neural simulation of high-fidelity deformable bodies is a foundational challenge in computer graphics and physical AI. Long-horizon prediction for high-resolution 3D volumetric meshes is difficult: au...
Neural Voxel Dynamics introduces a self‑supervised framework that learns 3D latent dynamics from monocular video by unprojecting V‑JEPAs features into a voxel grid using depth priors. It then applies Volumetric Feature Advection, an action‑conditioned transition model, to predict the evolution of these latent features directly in 3D, without relying on privileged physics‑engine states. The method is evaluated on synthetic and real datasets, demonstrating predictive fidelity, 3D geometric consistency, and physical plausibility via Physics‑IQ metrics.
PhysPlan is a training‑free guidance framework that enhances video diffusion models by incorporating physical awareness through agentic physics simulation. It uses a vision‑language model to generate a Chain‑of‑Visual‑Thought representation of kinematic trajectories and 3D depth, which then drives an object‑centric test‑time optimization that isolates kinematic changes and locks the passive environment. The framework also employs Kinetic Intensity Profiling to adapt hyperparameters to varying physical deformations, and demonstrates superior performance on PhyGenBench and Physics‑IQ benchmarks compared to existing VDM baselines.
arXiv:2603. 03485v3 Announce Type: replace-cross Abstract: Recent video diffusion models have achieved impressive capabilities as large-scale generative world models.
arXiv:2607. 01164v1 Announce Type: new Abstract: Recent work has shown that implicit neural representations (INRs) can be trained to effectively compress structured and unstructured volume data, allowing for direct data querying with a reduced memory footprint.
Point Diffusion Mamba (PDM) is a new method that fuses diffusion models with state‑space modeling to perform single‑view 3D reconstruction when training data are scarce. It uses a lightweight reconstruction module for unordered point‑clouds, a Local Geometric Aggregation module combined with Mamba blocks to capture both global geometry and local detail, and a Hierarchical Feature Integration Network to merge high‑level semantic and local geometric features for each point. A Dynamic Weighted Sampling strategy further improves reconstruction quality by integrating generative priors, and experiments on ShapeNet and Pix3D show that PDM outperforms existing state‑of‑the‑art approaches.