People Making Conversation: Evaluating How Naturally Speech Models Converse
Read the original on arXiv Computation and Language →The Flow has not summarised this story yet — read it at arXiv Computation and Language.
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arXiv:2609.27372v1 Announce Type: cross Abstract: Benchmarks for full-duplex spoken dialogue models score turn-taking with binary fixed-window rules that reward immediate response or silence by compl...
arXiv:2609.21967v1 Announce Type: cross Abstract: We introduce NemotronLabs VoiceChat, an open full-duplex speech-to-speech model with native tool-calling capabilities. NemotronLabs VoiceChat combine...
The paper introduces a pipeline that generates intent‑labeled, two‑channel conversational speech from relational event lists, enabling controlled synthesis of full‑duplex dialogue with 42 phenomena across eight families in English and Mandarin. By having an LLM author each event’s speaker, text, conversational act, and attachment, and then aligning and timing these events independently, the system produces diverse, realistic turn‑taking signals. Experiments show that models trained on this synthetic corpus achieve higher floor‑occupancy accuracy and better start‑speaking/listening F1 scores compared to models trained on prior data.
DuplexSpeechBench-IFEval (DSB-IFEval) is a new benchmark that evaluates how full‑duplex voice agents follow implicit instructions during real‑time spoken interaction. It contains 1,038 test cases across eight assistant roles and tests five conditioning protocols, measuring floor management with an Instruction Adherence Score (IAS) and persona consistency with a Persona Adherence Score (PAS). Experiments on six speech systems reveal architecture‑dependent trade‑offs, showing that some models are more sensitive to explicit versus persona‑only instructions and that even when following conflicting directives, they struggle to override them under safety conflict.
arXiv:2609.13814v1 Announce Type: new Abstract: Natural interaction in digital and physical environments requires continuous perception and timely responses. Spoken dialogue relies on acoustic and li...
Natural interaction in digital and physical environments requires continuous perception and timely responses. Spoken dialogue relies on acoustic and linguistic cues, while video interaction also requi...