Large-scale crowd management requires pedestrian simulations that are both computationally efficient and compatible with feedback-based control. However, most open-source tools are either microscopic or not designed for network-scale closed-loop evaluation.
arXiv:2606. 02287v1 Announce Type: cross Abstract: Urban trajectory generation is a fundamental task for transportation simulation, urban planning, and mobility analytics.
By Shibo Zhu, Xiaodan Shi, Dayin Chen, Yuntian Chen, Haoran Zhang, Tianhao Wu, Jinyue Yan
arXiv:2608. 10056v1 Announce Type: cross Abstract: Following a target human in crowded environments involves an inherent conflict between staying close to the target and navigating safely among surrounding pedestrians and obstacles.
By Shiting Gong, Jianpeng Yao, Jinfeng Wang, Marco Pavone, Jiachen Li
arXiv:2604. 17456v2 Announce Type: replace Abstract: Large language model (LLM) agents have shown strong capabilities in long-horizon reasoning, tool use, and decision-making in digital environments, yet extending them to physically grounded systems remains challenging.
By Siqi Lai, Pan Zhang, Yuping Zhou, Jindong Han, Yansong Ning, Hao Liu
arXiv:2606. 30694v1 Announce Type: cross Abstract: Traffic signal control at urban intersections inherently introduces stop-and-go behavior, resulting in increased delays and reduced traffic efficiency, especially under high traffic demand.
By Qian Hu, Haoyang Peng, Songan Zhang, Ming Yang, Hongtei Eric Tseng
Closed-loop traffic simulation remains challenging because it must generate interactive multi-agent behaviors that are scene-consistent and controllable throughout rollout. Prior diffusion-based approaches achieve strong realism, but their computational cost can hinder deployment in time-constrained replanning loops for autonomous vehicle planning and simulation.