arXiv AI By Yifei Dong (Hong Kong University of Science and Technology), Mingen Zheng (Hong Kong University of Science and Technology), Linquan Wu (City University of Hong Kong), Jeff Z. Pan (University of Edinburgh), Jiaxin Bai (Hong Kong Baptist University)

Mind-Studio: Executable World Models with Lookahead Evaluation for Partially Observable Games

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arXiv:2606. 16070v1 Announce Type: new Abstract: World-model synthesis aims to turn interaction experience into an internal model of environment dynamics.

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arXiv Computer Vision
Aug 25

WorldMind: Decoupled Game World Model for State-Aware NPC Behavior

WorldMind is a decoupled framework for state-aware NPC behavior in game world models, separating interactive world modeling into four layers: Understanding, Decision, Control, and Generation. It constructs a compact state from generated frames, reasons over it to plan NPC actions, translates actions into temporally aligned conditions, and synthesizes visual outcomes. Experiments on the newly introduced BOSS-140K dataset show that WorldMind achieves more tactically appropriate and coherent NPC behavior than baseline models in about 70% of pairwise comparisons.

By Zhiyang Deng, Boran Zhang, Danze Chen, Yeying Jin
arXiv Computer Vision
Sep 10

Programmable World Model

arXiv:2609.10540v1 Announce Type: new Abstract: Recent video world models generate increasingly realistic and interactive visual experiences, yet lack reliable mechanisms for maintaining persistent w...

By Zheng-Hui Huang, Guixu Lin, Jiacheng Lin, Yi-Chuan Huang, Ruihan Yu, Muyao Niu, Siqi Yang, Yu-Lun Liu, Yung-Yu Chuang, Kaipeng Zhang, Zhixiang Wang
arXiv AI
Jul 29

PatchWorld: Gradient-Free Optimization of Executable World Models for Agent Environments

arXiv:2605. 30880v4 Announce Type: replace-cross Abstract: World models for interactive text agents must typically be learned from observation-action trajectories alone.

By Jiaxin Bai, Yue Guo, Yifei Dong, Jiaxuan Xiong, Tianshi Zheng, Yixia Li, Tianqing Fang, Yufei Li, Yisen Gao, Haoyu Huang, Zhongwei Xie, Hong Ting Tsang, Zihao Wang, Lihui Liu, Jeff Z. Pan, Yangqiu Song
arXiv AI
Jun 16

Orchestrated Reality: From Role-Play to Living, Playable Game Worlds -- LLM-Driven World Simulation as a Parameterized-Action POMDP

arXiv:2606. 16014v1 Announce Type: cross Abstract: Many games rely on storytelling combined with systems that track levelling, NPC behaviour, and consequence simulation; bridging tightly-authored narrative with deeply-simulated worlds -- most acute in sandbox and open-world settings -- has been prohibitively expensive.

By Yuhang Huang, Chenmiao Li, Chaowei Fang
arXiv AI
Jun 18

PatchWorld: Gradient-Free Optimization of Executable World Models

arXiv:2605. 30880v2 Announce Type: replace-cross Abstract: Text-agent environments are typically modeled as partially observable Markov decision processes (POMDPs), assuming that the simulator's latent state and transition dynamics are hidden from the agent.

By Jiaxin Bai, Yue Guo, Yifei Dong, Jiaxuan Xiong, Tianshi Zheng, Yixia Li, Tianqing Fang, Yufei Li, Yisen Gao, Haoyu Huang, Zhongwei Xie, Hong Ting Tsang, Zihao Wang, Lihui Liu, Jeff Z. Pan, Yangqiu Song