MaPa: Text-driven Photorealistic Material Painting for 3D Shapes
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
arXiv:2606. 07117v1 Announce Type: cross Abstract: This paper presents Native3D, the first end-to-end 3D scene generation framework that completely bypasses 2D intermediate representations.
arXiv:2605.04412v3 Announce Type: replace Abstract: 3D asset generation plays a pivotal role in fields such as gaming and virtual reality, enabling the rapid synthesis of high-fidelity 3D objects fro...
PoseDreamer is a new pipeline that uses diffusion models to generate large‑scale synthetic datasets for 3D human mesh estimation, providing 3D mesh annotations that remain aligned with the generated images. The system incorporates controllable image generation, Direct Preference Optimization for control alignment, curriculum‑based hard sample mining, and multi‑stage quality filtering to produce over 500,000 high‑quality samples with a 76% improvement in image‑quality metrics over traditional rendering‑based datasets. Models trained on PoseDreamer match or surpass those trained on real‑world or conventional synthetic data, and combining PoseDreamer with synthetic datasets yields better performance than mixing real and synthetic data alone.
arXiv:2609.37654v1 Announce Type: new Abstract: We present a method for generating high quality materials for 3D objects entirely in texture space. We finetune a video diffusion transformer for text-...
arXiv:2502. 06819v2 Announce Type: replace Abstract: This paper presents a framework for generating 3D indoor scenes from text prompts.
arXiv:2603. 05607v2 Announce Type: replace-cross Abstract: Computer-Aided Design (CAD) relies on structured and editable geometric representations, yet existing generative methods are constrained by small annotated datasets with explicit design histories or boundary representation (BRep) labels.