GS‑VLA introduces a lightweight, plug‑and‑play framework that uses a 4 M‑parameter 3D‑Gaussian canonicalizer to adapt frozen Vision‑Language‑Action (VLA) policies to viewpoint shifts without retraining the policy. By treating viewpoint changes as a localized novel‑view synthesis problem under a locality assumption, the method normalizes observations through a scene‑ and policy‑independent disocclusion task. Experiments on the LIBERO benchmark demonstrate that GS‑VLA recovers a large portion of performance lost due to camera displacement, improving results across different policy architectures, unseen task suites, and perturbation scales.
whyItMatters":"The approach offers a computationally efficient alternative to costly fine‑tuning or generative augmentation, enabling robust VLA deployment in real‑world settings where camera configurations may vary."
By Yechan Park, HyunJin Kim
arXiv:2601.22153v2 Announce Type: replace-cross
Abstract: Manipulating dynamic objects remains an open challenge for Vision-Language-Action (VLA) models. Although recent VLAs generalize well in stati...
By Haozhe Xie, Beichen Wen, Jiarui Zheng, Zhaoxi Chen, Fangzhou Hong, Haiwen Diao, Ziwei Liu
arXiv:2606. 20118v1 Announce Type: cross Abstract: Vision-language-action (VLA) policies have shown strong potential for general-purpose manipulation, yet they often fail on novel, out-of-distribution objects whose appearance or geometry deviates from the training distribution.
By Jonghoon Lee, Seong Hyeon Park, Byungwoo Jeon, Minha Lee, Jinwoo Shin
arXiv:2601.17885v2 Announce Type: replace-cross
Abstract: Bimanual manipulation in cluttered scenes requires policies that remain stable under occlusions, viewpoint changes and scene variations. Exis...
By Qingyu Fan, Zhaoxiang Li, Jinrui Hu, Yi Lu, Wang Chen, Qiu Shen, Xiao-xiao Long, Yinghao Cai, Tao Lu, Shuo Wang, Xun Cao
InfiNoVA is a data‑augmentation framework that transforms synchronized multi‑camera demonstrations into a dense, geometrically consistent set of training views by reconstructing each manipulation trajectory as a time‑varying 3D Gaussian. The method renders novel observations from sampled camera poses while preserving the original state‑action pairs, improving frame‑level fidelity and temporal consistency compared to generative synthesis. Across four real‑world manipulation tasks, policies trained with InfiNoVA achieve 5.4× higher average success under unseen randomized viewpoints than VISTA‑based augmentation and 1.7× higher success than training on all five physical camera views.
By Sai Puneeth Reddy Gottam, Elmar Rueckert, Vedant Dave
arXiv:2606. 26964v1 Announce Type: new Abstract: As embodied AI and world models increasingly operate in dynamic 3D environments, visual perception must move beyond passively interpreting given observations toward actively deciding what to observe.
By Jiaming Bian, Bingliang Li, Yuehao Wu, Pichao Wang, Zhi Wang, Hailan Ma, Huadong Mo, Zhenhong Sun