The paper presents the first dataset that captures how humans learn and use mechanisms in unfamiliar environments, using ARC‑AGI‑3 as a testbed. It includes 144 trajectories from 64 participants across 25 public games, each paired with time‑synchronized actions and think‑aloud audio, and 250 trajectories from large language model agents with and without harnesses. The dataset is annotated for mechanism triggers, action purposes, errors, and recovery, enabling a comparison of human and LLM cognition, highlighting differences in hypothesis testing, exploration, and use of qualitative representations.
By Shuzhi Liu, Archana Warrier, Dat Nguyen, Chengqi Zheng, Kevin Ellis, Yewen Pu
arXiv:2609.16679v1 Announce Type: new
Abstract: Foundation models, alongside advances in learned game-world models, are reshaping AI across the game lifecycle. Beyond playing games, recent systems mo...
By Meng Luo, Yanlin Li, Hao Li, Hongzhan Lin, Pengfei Zhou, Tianjie Ju, Ran Zhang, Yeying Jin, Mong-Li Lee, Wynne Hsu
arXiv:2607. 26598v1 Announce Type: cross Abstract: Large language model (LLM) agents may recover from a failure within an episode or after a retry, yet the same execution failure can recur in later tasks because post-episode feedback rarely revises the persistent harness that guides future interactions.
By Yuetian Du, Yucheng Wang, He Xu, Jiexu Xu, Shanwen Tan, Bing Zhao, Boyu Yang, Zhijie Xu, Ming Kong, Hu Wei, Jie Liu, Qiang Zhu
Learn2Play Bench is a new benchmark that tests how well large language model agents learn from experience in unfamiliar, text‑based games with novel or counterintuitive rules. The benchmark provides reproducible feedback, automatic scoring, and varied game instances to evaluate learning across repeated attempts and transfer to new situations. Findings show that retaining full action records aids learning, human players outperform agents, and the choice of harness significantly impacts performance and inference cost.
By Yibo Li, Jinhang Qiu, Zhi Zheng, Qianyun Guo, Jiaying Wu, Shuo Ji, Bryan Hooi
The paper introduces ReTRAIL, a framework that allows long‑horizon agents to rewind the environment to earlier states while preserving forward progress in knowledge. By training a shared policy with State‑Anchored GRPO and a branch‑advancement reward, ReTRAIL enables agents to recover from unproductive states and reuse insights from abandoned exploration. Experiments on MineSweeper, Sokoban, ALFWorld, and ScienceWorld show that this combined rewinding and experience‑reuse strategy outperforms simple rewind primitives and improves long‑horizon task solving.
By Ziang Ye, Wentao Shi, Lei Chen, Zhengzhou Cai, Yu Wang, Zhiyuan Yao, Zihan Wang, Xierui Song, Fuli Feng, Yixin Cao
arXiv:2610.14807v1 Announce Type: new
Abstract: Evaluating autonomous agents requires examining whether they can translate goals into coherent action across extended interactions. In persistent envir...
By Jianfeng Lin, Runze Wang, Haorong Hong, Yuxuan Xie, Zeno Zeng, Zhongyuan Liu