arXiv:2607. 21434v1 Announce Type: cross Abstract: Video face swapping has no natural paired supervision: no real footage exists of one person's face performing another person's video.
By Logan Robbins
KoUniTalk is a lightweight, articulation‑centered benchmark that unifies Korean and English 3D talking‑face datasets onto a single mesh topology. By retargeting VOCASET and Korean speech‑based 3D data to a shared 1,176‑vertex template, it reduces output dimensionality from tens of thousands to 3,528 dimensions, focusing on the mouth and adjacent lower‑face regions. The benchmark includes 22 speakers, 4,978 sequences, and 642,781 frames, enabling controlled speech‑driven facial articulation training and cross‑dataset evaluation in a compact, identity‑neutral space.
By Hyunjung Chung, Unsang Park
arXiv:2609.22913v1 Announce Type: cross
Abstract: Talking-head and dyadic models now achieve real-time inference, yet fast motion generation alone does not produce an interactive conversation. A live...
By Artem Kravtsov, Dmitrii Ziganshin, Vsevolod Poletaev, Gleb Balitskiy, Anastasia Tikhonova, Egor Burkov, Vadim Lebedev
The paper introduces an end‑to‑end framework for personalized audio‑driven facial motion that operates in real time without look‑ahead. It combines a causal multi‑resolution motion tokenizer, which captures both global temporal context and fine articulatory details, with a multi‑modal style retriever that pulls stylistic priors from arbitrary reference footage using ongoing audio and motion queries. This approach allows high‑fidelity, identity‑consistent animation from just a few casually recorded clips, outperforming existing methods in lip‑sync accuracy, identity consistency, and perceived realism while maintaining real‑time streaming constraints.
By Xuangeng Chu, Yu Han, Wei Mao, Shih-En Wei
arXiv:2606. 28568v1 Announce Type: cross Abstract: Speech-driven 3D facial animation methods face significant challenges in simultaneously achieving high-fidelity motion and precise artistic control at production quality.
By Arthur Josi, Emeline Got, Abdallah Dib, Luiz Gustavo Hafemann, Rafael M. O. Cruz
arXiv:2608. 05218v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) enables fast, photorealistic talking-head rendering, yet accurate lip articulation remains elusive: mouth motion is often over-smoothed and may violate hard articulatory constraints such as bilabial closures, producing the notorious ``leaky mouth'' artifact.
By Ao Fu, Yi Zhou
arXiv:2610.00825v1 Announce Type: new
Abstract: Dubbing quality control requires a reference-free judge that can determine whether a candidate text line matches a speaker's visible articulation in bo...
By Rui Liu, Bhavin Jawade, Haoqi Li, Shivam Mehta, Karan Saxena, Yinghong Lan, Cameron R. Wolfe
arXiv:2609.18632v1 Announce Type: new
Abstract: Multi-modal talking avatar synthesis aims to generate realistic talking videos from a reference portrait and speech. Despite rapid progress in diffusio...
By Qilin Wang, Mingyu Li, Hao Tang
Vorch-Human is a unified framework for human‑centric audio‑visual generation that handles multiple tasks—animating a person from speech, jointly generating speech and video from a voice reference, and synthesizing a scene from paired appearance and voice references—using a single dual‑stream audio‑video diffusion transformer. The model incorporates clean condition‑audio and condition‑video tokens, per‑token task embeddings, temporal position types, condition masks, and a shared multimodal prompt encoder to express diverse inputs such as driving speech, timbre examples, first frames, and subject images. A two‑level data pipeline supplies the necessary supervision by extracting speech, appearance, and timbre annotations from clips and linking consistent identity and outfit references across videos, while a frozen‑prefix recurrence enables long‑form audio‑driven generation with reduced boundary discontinuity and identity drift.
By Yang Ding, Haoran Yu, Xin Ma, Yulei Lu, Menglin Han, Yaole Wang, Siqian Yang, Gang Yue, Kaihao Zhang, Yaohui Wang, Lin Ma
arXiv:2606. 01031v1 Announce Type: cross Abstract: Audio-driven talking-head generation has advanced rapidly, yet existing evaluation protocols mainly rely on frame-wise metrics that assume strict temporal correspondence between generated and reference videos.
By Zhicheng Zhang, Lei Wang, Yu Zhang, Yongsheng Gao
Multi-modal talking avatar synthesis aims to generate realistic talking videos from a reference portrait and speech. Despite rapid progress in diffusion-based methods, existing approaches still strugg...
arXiv:2503. 14295v3 Announce Type: replace-cross Abstract: Recent advancements in audio-driven talking face generation have made great progress in lip synchronization.
By Baiqin Wang, Xiangyu Zhu, Fan Shen, Hao Xu, Zhen Lei