Info3R: Information-Adaptive Test-Time Training for 3D Reconstruction
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
Streaming 3D reconstruction relies on a compact recurrent scene state to process long image streams in linear time and bounded memory. However, repeated updates can gradually corrupt this state, causing reliable historical information to be overwritten by noisy or ambiguous observations.
arXiv:2609.00923v1 Announce Type: new Abstract: While feed-forward 3D reconstruction (3R) offers efficient end-to-end modeling, its application in large-scale UAV mapping is hindered by the prohibiti...
Anchor3R is a streaming 3D reconstruction framework that predicts window-relative poses and local geometry in the current‑frame coordinate system, forming a dense relative‑pose graph for online pose updates and loop‑aware motion averaging. It improves long‑horizon pose accuracy and dense reconstruction quality on indoor, outdoor, driving, and RGB‑D benchmarks, and generalizes from 48‑frame training sequences to streams exceeding 10,000 frames while keeping GPU memory bounded. The method addresses issues of train‑test mismatch, early‑anchor bias, and accumulated drift found in previous streaming models.
arXiv:2605.16981v3 Announce Type: replace Abstract: Streaming 3D reconstruction under a strict constant-memory budget hinges on how the recurrent state is updated as the stream evolves. We profile TT...
FILT3R is a training‑free latent filtering layer for streaming 3D reconstruction that treats recurrent state updates as stochastic state estimation in token space. It maintains per‑token variance and computes a Kalman‑style gain to balance memory retention with new observations, estimating process noise online from temporal drift of candidate tokens. Experiments show that FILT3R generalizes overwrite and gating policies, shrinking gains in stable regimes and increasing them during genuine scene changes, thereby improving long‑horizon stability for depth, pose, and 3D reconstruction.
arXiv:2609.17230v1 Announce Type: new Abstract: Streaming 3D reconstruction demands both speed and temporal fidelity, goals that existing methods undermine by updating every Gaussian every frame, eve...